| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge commit godotengine/godot@87318a2fb7fffeb72adca934e31915be077c3d1f | Spartan322 | 2024-11-06 | 1 | -5/+4 |
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| * | Merge pull request #86138 from EnlightenedOne/master | Thaddeus Crews | 2024-11-04 | 1 | -2/+3 |
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| | * | Fix Frustum Sky projection translation logic, all pipelines, fixes 63863 | EnlightenedOne | 2024-11-02 | 1 | -2/+3 |
| * | | Added external camera feed from external plugin on Android | maxime.chambefort | 2024-10-30 | 1 | -3/+1 |
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* | | Fix copyright headers referring to Godot | Spartan322 | 2024-10-27 | 1 | -2/+2 |
* | | Rebrand preambles to Redot | Dubhghlas McLaughlin | 2024-10-11 | 1 | -0/+2 |
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* | Implement asynchronous transfer queues, thread guards on RenderingDevice. Add... | Dario | 2024-10-02 | 1 | -0/+5 |
* | Jitter shadow map dithering pattern across frames when TAA is enabled | Hugo Locurcio | 2024-09-24 | 1 | -1/+2 |
* | Implement support for bicubic lightmap filtering | BlueCube3310 | 2024-08-19 | 1 | -0/+1 |
* | Implement hooks into renderer | Bastiaan Olij | 2024-02-18 | 1 | -1/+24 |
* | Add optional depth fog | Eidolon | 2024-02-17 | 1 | -1/+8 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Remove high quality glow as it is not any higher quality than regular glow | clayjohn | 2022-12-13 | 1 | -1/+0 |
* | Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | NumbuhFour | 2022-12-03 | 1 | -1/+2 |
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij | 2022-10-04 | 1 | -38/+0 |
* | Split rendering driver project setting into renderer_name and rendering_drive... | clayjohn | 2022-09-19 | 1 | -2/+2 |
* | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde | 2022-09-02 | 1 | -1/+1 |
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| * | Change Array arguments to TypedArray | kobewi | 2022-09-01 | 1 | -1/+1 |
* | | Merge pull request #60185 from Calinou/environment-fog-and-sky-affect | Rémi Verschelde | 2022-09-01 | 1 | -2/+4 |
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| * | | Add Environment properties to control fog rendering on background sky | Hugo Locurcio | 2022-09-01 | 1 | -2/+4 |
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* | | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij | 2022-09-01 | 1 | -7/+7 |
* | | Implement Physical Light Units as an optional setting. | clayjohn | 2022-08-31 | 1 | -19/+5 |
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* | Merge pull request #63527 from BastiaanOlij/rework_environment | Rémi Verschelde | 2022-07-29 | 1 | -29/+136 |
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| * | Restructure environment in render implementation | Bastiaan Olij | 2022-07-29 | 1 | -29/+136 |
* | | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio | 2022-07-28 | 1 | -1/+1 |
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* | Change RendererSceneRender::GeometryInstance so more code is shared among ren... | Bastiaan Olij | 2022-07-27 | 1 | -36/+11 |
* | Code quality: Fix header guards consistency | Rémi Verschelde | 2022-07-25 | 1 | -3/+3 |
* | Implement Vector4, Vector4i, Projection | reduz | 2022-07-23 | 1 | -7/+7 |
* | Rename soft shadow quality project settings for easier searching | Hugo Locurcio | 2022-07-13 | 1 | -2/+2 |
* | Initial TAA implementation | jfons | 2022-06-07 | 1 | -3/+4 |
* | Fix "ortogonal" -> "orthogonal" typo in rasterizer code | Hugo Locurcio | 2022-04-26 | 1 | -4/+4 |
* | Zero initialize all pointer class and struct members | Rémi Verschelde | 2022-04-04 | 1 | -1/+1 |
* | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | 2022-02-12 | 1 | -1/+0 |
* | Enable 16-bit shadow atlas by default in the RenderingServer methods | Hugo Locurcio | 2022-02-04 | 1 | -2/+2 |
* | add support for glow maps | Ansraer | 2022-01-20 | 1 | -1/+1 |
* | Allow using between 1 and 8 cascades for SDFGI | Hugo Locurcio | 2022-01-17 | 1 | -1/+1 |
* | Added material_overlay property to MeshInstance3D | Fernando Cosentino | 2022-01-05 | 1 | -0/+1 |
* | Merge pull request #56305 from Calinou/rename-lod-threshold | Rémi Verschelde | 2022-01-04 | 1 | -1/+1 |
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| * | Rename Lod Threshold to Mesh Lod Threshold | Hugo Locurcio | 2021-12-29 | 1 | -1/+1 |
* | | Merge pull request #51206 from clayjohn/Vulkan-ASSGI | Rémi Verschelde | 2022-01-04 | 1 | -1/+3 |
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| * | | Added SSIL post processing effect | clayjohn | 2021-11-06 | 1 | -1/+3 |
* | | | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
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* | | Implemented AMD's FSR as a computer shader for upscaling 3D scenes | Je06jm | 2021-11-23 | 1 | -1/+1 |
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* | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | 2021-10-28 | 1 | -2/+8 |
* | Implement distance fade and transparency | JFonS | 2021-10-25 | 1 | -0/+3 |
* | Remove unimplemented `Environment.ambient_light_occlusion_color` property | Hugo Locurcio | 2021-10-07 | 1 | -1/+1 |
* | Implement more rendering options as specialization constants | reduz | 2021-07-19 | 1 | -0/+3 |
* | Use specialization constants in clustered renderer | reduz | 2021-07-12 | 1 | -0/+2 |
* | Fix Render Info | reduz | 2021-07-03 | 1 | -1/+2 |
* | Add stereoscopic rendering through multiview | Bastiaan Olij | 2021-06-13 | 1 | -3/+21 |