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path: root/servers/rendering/renderer_scene_render.h
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* Rename GI Classesreduz2021-06-051-7/+7
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-10/+10
* Implement occlusion cullingjfons2021-04-231-1/+1
* Remove low_end option from renderer, being replaced by separate implementationBastiaan Olij2021-04-091-2/+0
* Make Servers truly Thread Safereduz2021-02-101-5/+8
* Improve SDFGI indirect light feedback loopreduz2021-02-071-1/+1
* Simplify Volumetric Fogreduz2021-02-061-4/+1
* Added temporal reprojection to Volumetric Fogreduz2021-02-051-1/+1
* Rewrote how barriers work for faster renderingreduz2021-02-041-5/+23
* Shadow map rendering optimizationreduz2021-01-241-2/+2
* Several GI related optimizations and fixesreduz2021-01-241-0/+2
* Reorganize renderer code.reduz2021-01-051-85/+37
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rewrite culling to be more cache/thread friendly.reduz2020-12-261-2/+7
* Cull fixes and optimizationsreduz2020-12-241-0/+1
* Replace Octree by DynamicBVH in cull codereduz2020-12-231-8/+9
* Port ASSAO to Godot to replace SAOclayjohn2020-12-211-2/+2
* Implement automatic LOD (Level of Detail)reduz2020-12-181-2/+6
* Reimplement skeletons and blend shapesreduz2020-12-161-3/+1
* Add support for low-end 3D rendering.reduz2020-12-071-0/+2
* RenderingServer reorganizationreduz2020-12-041-0/+267