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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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renderer_scene_render.h
Commit message (
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Author
Age
Files
Lines
...
*
Rename GI Classes
reduz
2021-06-05
1
-7
/
+7
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-10
/
+10
*
Implement occlusion culling
jfons
2021-04-23
1
-1
/
+1
*
Remove low_end option from renderer, being replaced by separate implementation
Bastiaan Olij
2021-04-09
1
-2
/
+0
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-5
/
+8
*
Improve SDFGI indirect light feedback loop
reduz
2021-02-07
1
-1
/
+1
*
Simplify Volumetric Fog
reduz
2021-02-06
1
-4
/
+1
*
Added temporal reprojection to Volumetric Fog
reduz
2021-02-05
1
-1
/
+1
*
Rewrote how barriers work for faster rendering
reduz
2021-02-04
1
-5
/
+23
*
Shadow map rendering optimization
reduz
2021-01-24
1
-2
/
+2
*
Several GI related optimizations and fixes
reduz
2021-01-24
1
-0
/
+2
*
Reorganize renderer code.
reduz
2021-01-05
1
-85
/
+37
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rewrite culling to be more cache/thread friendly.
reduz
2020-12-26
1
-2
/
+7
*
Cull fixes and optimizations
reduz
2020-12-24
1
-0
/
+1
*
Replace Octree by DynamicBVH in cull code
reduz
2020-12-23
1
-8
/
+9
*
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
1
-2
/
+2
*
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
1
-2
/
+6
*
Reimplement skeletons and blend shapes
reduz
2020-12-16
1
-3
/
+1
*
Add support for low-end 3D rendering.
reduz
2020-12-07
1
-0
/
+2
*
RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+267
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