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* Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky2022-07-251-42/+0
| | | | | The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient. It can also be better debugged.
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Threaded optimizations to cull and renderreduz2021-01-051-0/+42
-Reorganize thread work pool for rendering -Fixes to make secondary command buffers to work (disabled because they need more testing)