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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
/
renderer_viewport.cpp
Commit message (
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Author
Age
Files
Lines
*
Improve handling of motion vectors for multimesh instances.
Dario
2023-08-09
1
-0
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+9
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-0
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+11
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Expose RenderingSceneBuffers through ClassDB
Bastiaan Olij
2023-07-26
1
-1
/
+13
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Add RENDERING_INFO parameters to GL Compatibility renderer
clayjohn
2023-06-16
1
-1
/
+1
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Expose viewports render targer RID
Bastiaan Olij
2023-03-31
1
-0
/
+7
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Use the original canvas to calculate light positioning
Alon Ran
2023-02-21
1
-1
/
+1
*
Merge pull request #73240 from myaaaaaaaaa/worker-h
Rémi Verschelde
2023-02-13
1
-0
/
+1
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Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-02-13
1
-0
/
+1
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Do clear request before reading from render target when using CANVAS_BG
clayjohn
2023-02-10
1
-3
/
+12
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Fix crash in editor when setting `SubViewport.size` to zero
Markus Sauermann
2023-02-10
1
-1
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+1
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*
Remove viewport_set_disable_environment in favor of viewport_set_environment_...
clayjohn
2023-01-30
1
-3
/
+13
*
Warn when trying to enable TAA from mobile or gl_compatibility backend
clayjohn
2023-01-16
1
-0
/
+1
*
Improving communication of scaling settings to renderer implementation
Bastiaan Olij
2023-01-13
1
-34
/
+34
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Always try to clear render target before drawing 3D with Canvas BG mode
clayjohn
2023-01-03
1
-3
/
+9
*
Finish implementing Canvas Background mode
clayjohn
2022-11-17
1
-0
/
+3
*
Collapse three seperate texture storage methods into render_target_set_overri...
David Snopek
2022-11-03
1
-6
/
+5
*
Merge pull request #52350 from BimDav/viewport_canvas_cull
Rémi Verschelde
2022-11-02
1
-1
/
+7
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*
Viewport canvas cull mask feature
BimDav
2022-10-31
1
-1
/
+7
*
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Changing timing of call to xr_interface->pre_draw_viewport
Bastiaan Olij
2022-10-17
1
-41
/
+45
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/
*
Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-05
1
-4
/
+6
*
Merge pull request #66780 from dsnopek/webxr-emulator-fix
Rémi Verschelde
2022-10-04
1
-3
/
+5
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*
Fix rendering in the WebXR emulator
David Snopek
2022-10-02
1
-3
/
+5
*
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Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-4
/
+4
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*
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
2022-09-20
1
-1
/
+1
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*
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-1
/
+1
*
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Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
David Snopek
2022-09-14
1
-39
/
+36
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*
Merge pull request #65579 from ZuBsPaCe/fix-viewport-sibling-order
Rémi Verschelde
2022-09-13
1
-7
/
+10
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Sibling SubViewports must be rendered from top to bottom
ZuBsPaCe
2022-09-09
1
-7
/
+10
*
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Fix multiwindow support in GLES3 for X11, Windows, and MacOS.
clayjohn
2022-09-12
1
-1
/
+8
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*
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
1
-7
/
+12
*
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
1
-4
/
+15
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*
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-4
/
+15
*
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Merge pull request #63091 from MinusKube/editor-window-render-bug
Rémi Verschelde
2022-08-23
1
-6
/
+46
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*
Fix viewport sorting being wrong on parent/child relation
MinusKube
2022-08-10
1
-6
/
+46
*
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Use negative mipmap LOD bias for sub-native bilinear 3D scale
Hugo Locurcio
2022-08-10
1
-1
/
+5
*
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Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
1
-3
/
+3
*
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Remove ThreadWorkPool, replace by WorkerThreadPool
Juan Linietsky
2022-07-25
1
-1
/
+1
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/
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-0
/
+16
*
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-13
1
-2
/
+2
*
Split dependency logic
Bastiaan Olij
2022-06-28
1
-4
/
+4
*
Implement Running Godot as Movie Writer
reduz
2022-06-21
1
-0
/
+14
*
Initial TAA implementation
jfons
2022-06-07
1
-2
/
+29
*
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
1
-2
/
+2
*
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-23
/
+23
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-10
/
+10
*
Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-05-10
1
-17
/
+5
*
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-03
1
-5
/
+5
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Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-29
1
-5
/
+5
*
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Viewport would be cleared even when clear_mode was set to VIEWPORT_CLEAR_NEVER
awsker
2022-05-02
1
-12
/
+8
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