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path: root/servers/rendering/renderer_viewport.cpp
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* Use negative mipmap LOD bias for sub-native bilinear 3D scaleHugo Locurcio2022-08-101-1/+5
* Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-281-3/+3
* Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky2022-07-251-1/+1
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-0/+16
* Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-131-2/+2
* Split dependency logicBastiaan Olij2022-06-281-4/+4
* Implement Running Godot as Movie Writerreduz2022-06-211-0/+14
* Initial TAA implementationjfons2022-06-071-2/+29
* Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn2022-05-241-2/+2
* Use range iterators for RBSet in most casesAaron Record2022-05-191-23/+23
* Replace most uses of Map by HashMapreduz2022-05-161-10/+10
* Fix warnings found by Emscripten 3.1.10Rémi Verschelde2022-05-101-17/+5
* Merge pull request #60627 from aaronfranke/rename-elementsRémi Verschelde2022-05-031-5/+5
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| * Rename Transform2D "elements" to "columns"Aaron Franke2022-04-291-5/+5
* | Viewport would be cleared even when clear_mode was set to VIEWPORT_CLEAR_NEVERawsker2022-05-021-12/+8
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* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-27/+28
* Fix 3D scaling enum size in the editor and improve descriptionsHugo Locurcio2022-04-091-8/+6
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-1/+1
* Tweak render timestamp names for explicitness and consistencyHugo Locurcio2022-03-041-13/+13
* Implementing OpenXR driverBastiaan Olij2022-02-231-1/+0
* Vectors: Use clear() and has().Anilforextra2022-02-021-1/+1
* Improve XRInterface hooks into renderingBastiaan Olij2022-01-261-19/+28
* Merge pull request #56416 from BastiaanOlij/fix_xr_viewport_size_overruleRémi Verschelde2022-01-111-6/+16
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| * Fix XR viewport size overrule and incorrect usage of internal sizeBastiaan Olij2022-01-021-6/+16
* | Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde2022-01-041-4/+4
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| * | Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio2021-12-291-4/+4
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* / Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Use `WARN_PRINT_ONCE()` for FSR-related warning messagesHugo Locurcio2021-11-251-3/+3
* Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-16/+94
* Use OpenGL 3.3 core profile instead of compatibility profileClay John2021-10-311-1/+1
* Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio2021-10-301-3/+5
* Add GLES2 2D renderer + Linux display managerlawnjelly2021-10-301-0/+3
* Merge pull request #52210 from BastiaanOlij/enhance_xr_trackersRémi Verschelde2021-10-191-3/+0
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| * Rework XR positional trackersBastiaan Olij2021-10-171-3/+0
* | Validate enum range in RendererViewport::viewport_get_render_infoHaoyu Qiu2021-10-181-0/+1
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* Allow any floating-point value as a 3D rendering scale optionHugo Locurcio2021-10-081-28/+15
* Use range iterators for `Map`Lightning_A2021-09-301-21/+21
* Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio2021-09-291-45/+45
* Add source rectangle to blitBastiaan Olij2021-08-291-3/+3
* Merge pull request #52003 from BastiaanOlij/xr_interface_extensionBastiaan Olij2021-08-271-1/+1
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| * Adding GDExtension support to XRInterfaceBastiaan Olij2021-08-261-1/+1
* | Optionally scale 3D render contentBastiaan Olij2021-08-261-23/+59
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* Explicit error message when setting active a Viewport that is already active.TaskManagerCZ2021-07-121-1/+1
* Restructure and reimplement vsync optionsHendrik Brucker2021-07-061-3/+3
* Fix Render Inforeduz2021-07-031-20/+31
* Clean up RenderingServer and its bindingsreduz2021-07-011-13/+4
* Fixes to 2D viewportreduz2021-06-291-1/+8
* Improve RID_Owner memory usagereduz2021-06-291-4/+2
* Implement visibility range and dependencies.jfons2021-06-141-0/+4
* Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-53/+75