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path: root/servers/rendering/renderer_viewport.cpp
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* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Always try to clear render target before drawing 3D with Canvas BG modeclayjohn2023-01-031-3/+9
* Finish implementing Canvas Background modeclayjohn2022-11-171-0/+3
* Collapse three seperate texture storage methods into render_target_set_overri...David Snopek2022-11-031-6/+5
* Merge pull request #52350 from BimDav/viewport_canvas_cullRémi Verschelde2022-11-021-1/+7
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| * Viewport canvas cull mask featureBimDav2022-10-311-1/+7
* | Changing timing of call to xr_interface->pre_draw_viewportBastiaan Olij2022-10-171-41/+45
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* Adding getters to RenderTarget and implementing override functionality for XRBastiaan Olij2022-10-051-4/+6
* Merge pull request #66780 from dsnopek/webxr-emulator-fixRémi Verschelde2022-10-041-3/+5
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| * Fix rendering in the WebXR emulatorDavid Snopek2022-10-021-3/+5
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-4/+4
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* Merge pull request #65541 from clayjohn/renderer-settingRémi Verschelde2022-09-201-1/+1
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| * Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-1/+1
* | Fix XR rendering in 'opengl3' driver and expose true size via the Viewport nodeDavid Snopek2022-09-141-39/+36
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* Merge pull request #65579 from ZuBsPaCe/fix-viewport-sibling-orderRémi Verschelde2022-09-131-7/+10
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| * Sibling SubViewports must be rendered from top to bottomZuBsPaCe2022-09-091-7/+10
* | Fix multiwindow support in GLES3 for X11, Windows, and MacOS.clayjohn2022-09-121-1/+8
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* Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-7/+12
* Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde2022-08-301-4/+15
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| * Implement MSAA for 2D [Vulkan only]Hendrik Brucker2022-08-131-4/+15
* | Merge pull request #63091 from MinusKube/editor-window-render-bugRémi Verschelde2022-08-231-6/+46
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| * Fix viewport sorting being wrong on parent/child relationMinusKube2022-08-101-6/+46
* | Use negative mipmap LOD bias for sub-native bilinear 3D scaleHugo Locurcio2022-08-101-1/+5
* | Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-281-3/+3
* | Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky2022-07-251-1/+1
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* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-0/+16
* Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-131-2/+2
* Split dependency logicBastiaan Olij2022-06-281-4/+4
* Implement Running Godot as Movie Writerreduz2022-06-211-0/+14
* Initial TAA implementationjfons2022-06-071-2/+29
* Add clipping, backbuffer, and CanvasGroups to 2D GLES3 rendererclayjohn2022-05-241-2/+2
* Use range iterators for RBSet in most casesAaron Record2022-05-191-23/+23
* Replace most uses of Map by HashMapreduz2022-05-161-10/+10
* Fix warnings found by Emscripten 3.1.10Rémi Verschelde2022-05-101-17/+5
* Merge pull request #60627 from aaronfranke/rename-elementsRémi Verschelde2022-05-031-5/+5
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| * Rename Transform2D "elements" to "columns"Aaron Franke2022-04-291-5/+5
* | Viewport would be cleared even when clear_mode was set to VIEWPORT_CLEAR_NEVERawsker2022-05-021-12/+8
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* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-27/+28
* Fix 3D scaling enum size in the editor and improve descriptionsHugo Locurcio2022-04-091-8/+6
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-1/+1
* Tweak render timestamp names for explicitness and consistencyHugo Locurcio2022-03-041-13/+13
* Implementing OpenXR driverBastiaan Olij2022-02-231-1/+0
* Vectors: Use clear() and has().Anilforextra2022-02-021-1/+1
* Improve XRInterface hooks into renderingBastiaan Olij2022-01-261-19/+28
* Merge pull request #56416 from BastiaanOlij/fix_xr_viewport_size_overruleRémi Verschelde2022-01-111-6/+16
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| * Fix XR viewport size overrule and incorrect usage of internal sizeBastiaan Olij2022-01-021-6/+16
* | Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde2022-01-041-4/+4
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| * | Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio2021-12-291-4/+4
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* / Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Use `WARN_PRINT_ONCE()` for FSR-related warning messagesHugo Locurcio2021-11-251-3/+3