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path: root/servers/rendering/renderer_viewport.h
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* Ensure MovieWriter output is in gamma space when using HDR 2Dclayjohn2024-05-281-0/+2
* Apply additional fixes to servers' threadingPedro J. Estébanez2024-05-081-1/+0
* Improvements to VRS/Foveated renderingBastiaan Olij2024-05-031-0/+1
* Add support for OpenXR composition layersDavid Snopek2024-04-041-0/+1
* Disable XR server when compiling without 3DAaron Franke2024-03-131-1/+4
* Fix drawing of viewports without swapping buffersPedro J. Estébanez2023-10-031-1/+1
* Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.Dario2023-09-251-0/+2
* Improve handling of motion vectors for multimesh instances.Dario2023-08-091-0/+3
* Add option to enable HDR rendering in 2Dclayjohn2023-08-071-0/+3
* Add RENDERING_INFO parameters to GL Compatibility rendererclayjohn2023-06-161-1/+1
* Expose viewports render targer RIDBastiaan Olij2023-03-311-0/+1
* Remove viewport_set_disable_environment in favor of viewport_set_environment_...clayjohn2023-01-301-2/+4
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Viewport canvas cull mask featureBimDav2022-10-311-0/+4
* Merge pull request #65541 from clayjohn/renderer-settingRémi Verschelde2022-09-201-2/+2
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| * Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-2/+2
* | Fix XR rendering in 'opengl3' driver and expose true size via the Viewport nodeDavid Snopek2022-09-141-2/+3
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* Extracting render buffers and changing it to a more generic solutionBastiaan Olij2022-09-011-1/+2
* Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde2022-08-301-3/+4
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| * Implement MSAA for 2D [Vulkan only]Hendrik Brucker2022-08-131-3/+4
* | Merge pull request #63091 from MinusKube/editor-window-render-bugRémi Verschelde2022-08-231-12/+3
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| * Fix viewport sorting being wrong on parent/child relationMinusKube2022-08-101-12/+3
* | Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-281-2/+2
* | Initialize default values for viewports in rendering server.Marc Gilleron2022-07-241-18/+19
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* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-0/+3
* Rename soft shadow quality project settings for easier searchingHugo Locurcio2022-07-131-2/+2
* Implement Running Godot as Movie Writerreduz2022-06-211-0/+2
* Initial TAA implementationjfons2022-06-071-0/+9
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-1/+1
* Enable 16-bit shadow atlas by default in the RenderingServer methodsHugo Locurcio2022-02-041-2/+2
* Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde2022-01-041-2/+2
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| * Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio2021-12-291-2/+2
* | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-3/+12
* Allow any floating-point value as a 3D rendering scale optionHugo Locurcio2021-10-081-2/+2
* Replace references to VisualServer in code comments with RenderingServerHugo Locurcio2021-10-071-3/+3
* Optionally scale 3D render contentBastiaan Olij2021-08-261-1/+5
* Restructure and reimplement vsync optionsHendrik Brucker2021-07-061-2/+2
* Fix Render Inforeduz2021-07-031-5/+12
* Clean up RenderingServer and its bindingsreduz2021-07-011-6/+4
* Fixes to 2D viewportreduz2021-06-291-0/+2
* Improve RID_Owner memory usagereduz2021-06-291-1/+1
* Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-2/+4
* Implement occlusion cullingjfons2021-04-231-2/+14
* Make Servers truly Thread Safereduz2021-02-101-2/+6
* Shadow map rendering optimizationreduz2021-01-241-1/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Implement automatic LOD (Level of Detail)reduz2020-12-181-0/+4
* RenderingServer reorganizationreduz2020-12-041-0/+251