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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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renderer_viewport.h
Commit message (
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Author
Age
Files
Lines
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Apply additional fixes to servers' threading
Pedro J. Estébanez
2024-05-08
1
-1
/
+0
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Improvements to VRS/Foveated rendering
Bastiaan Olij
2024-05-03
1
-0
/
+1
*
Add support for OpenXR composition layers
David Snopek
2024-04-04
1
-0
/
+1
*
Disable XR server when compiling without 3D
Aaron Franke
2024-03-13
1
-1
/
+4
*
Fix drawing of viewports without swapping buffers
Pedro J. Estébanez
2023-10-03
1
-1
/
+1
*
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Dario
2023-09-25
1
-0
/
+2
*
Improve handling of motion vectors for multimesh instances.
Dario
2023-08-09
1
-0
/
+3
*
Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-0
/
+3
*
Add RENDERING_INFO parameters to GL Compatibility renderer
clayjohn
2023-06-16
1
-1
/
+1
*
Expose viewports render targer RID
Bastiaan Olij
2023-03-31
1
-0
/
+1
*
Remove viewport_set_disable_environment in favor of viewport_set_environment_...
clayjohn
2023-01-30
1
-2
/
+4
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Viewport canvas cull mask feature
BimDav
2022-10-31
1
-0
/
+4
*
Merge pull request #65541 from clayjohn/renderer-setting
Rémi Verschelde
2022-09-20
1
-2
/
+2
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Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-2
/
+2
*
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Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
David Snopek
2022-09-14
1
-2
/
+3
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/
*
Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
1
-1
/
+2
*
Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
1
-3
/
+4
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*
Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-3
/
+4
*
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Merge pull request #63091 from MinusKube/editor-window-render-bug
Rémi Verschelde
2022-08-23
1
-12
/
+3
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Fix viewport sorting being wrong on parent/child relation
MinusKube
2022-08-10
1
-12
/
+3
*
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Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
1
-2
/
+2
*
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Initialize default values for viewports in rendering server.
Marc Gilleron
2022-07-24
1
-18
/
+19
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*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-0
/
+3
*
Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-13
1
-2
/
+2
*
Implement Running Godot as Movie Writer
reduz
2022-06-21
1
-0
/
+2
*
Initial TAA implementation
jfons
2022-06-07
1
-0
/
+9
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
*
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-1
/
+1
*
Enable 16-bit shadow atlas by default in the RenderingServer methods
Hugo Locurcio
2022-02-04
1
-2
/
+2
*
Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
1
-2
/
+2
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Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-29
1
-2
/
+2
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
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*
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-3
/
+12
*
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-08
1
-2
/
+2
*
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
1
-3
/
+3
*
Optionally scale 3D render content
Bastiaan Olij
2021-08-26
1
-1
/
+5
*
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-06
1
-2
/
+2
*
Fix Render Info
reduz
2021-07-03
1
-5
/
+12
*
Clean up RenderingServer and its bindings
reduz
2021-07-01
1
-6
/
+4
*
Fixes to 2D viewport
reduz
2021-06-29
1
-0
/
+2
*
Improve RID_Owner memory usage
reduz
2021-06-29
1
-1
/
+1
*
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
1
-2
/
+4
*
Implement occlusion culling
jfons
2021-04-23
1
-2
/
+14
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-2
/
+6
*
Shadow map rendering optimization
reduz
2021-01-24
1
-1
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
1
-0
/
+4
*
RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+251