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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
/
rendering_device.cpp
Commit message (
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Author
Age
Files
Lines
*
Vulkan: Don't warn about pipelines cache if missing
Rémi Verschelde
2024-03-05
1
-3
/
+3
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Remove word duplicates in comments and strings, and fix casing and punctuation
Robert Yevdokimov
2024-02-23
1
-5
/
+5
*
Merge pull request #88631 from DarioSamo/mobile_subpass_usage_fix
Rémi Verschelde
2024-02-22
1
-11
/
+0
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Remove tracking logic for input attachments as it's not necessary.
Dario
2024-02-21
1
-11
/
+0
*
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Merge execute and present commands for RenderingDeviceDriver.
Dario
2024-02-19
1
-11
/
+14
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/
*
Add `--no-header` option to clean output
Anatoli Babenia
2024-02-15
1
-1
/
+1
*
Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
1
-249
/
+480
*
Replace error checks against `size` with `is_empty`
A Thousand Ships
2024-02-09
1
-3
/
+3
*
Null check improvements
A Thousand Ships
2024-01-19
1
-17
/
+17
*
Fix usage of index offsets in RenderingDevice
Patrick Dawson
2024-01-09
1
-6
/
+6
*
Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-1790
/
+896
*
Skip swapchain logic if there is nothing to present (Android OpenXR)
Bastiaan Olij
2024-01-08
1
-2
/
+6
*
Merge pull request #86522 from RandomShaper/fix_uset_rebind
Rémi Verschelde
2024-01-02
1
-2
/
+2
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*
RenderingDevice: Fix uniform sets wrongly assumed to be bound
Pedro J. Estébanez
2023-12-26
1
-2
/
+2
*
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Fix potential integer underflow in rounded up divisions
EddieBreeg
2024-01-02
1
-1
/
+1
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/
*
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Pedro J. Estébanez
2023-12-20
1
-471
/
+6190
*
Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-1
/
+1
*
[Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
A Thousand Ships
2023-09-25
1
-1
/
+1
*
Expose texture_create_from_extension to GDExtension
Shawn Wallace
2023-09-23
1
-0
/
+1
*
Fix various typos with codespell
Rémi Verschelde
2023-08-07
1
-3
/
+3
*
Fix or workaround recent extension API compatibility issues
Rémi Verschelde
2023-08-03
1
-0
/
+1
*
Merge pull request #79606 from clayjohn/ShaderRD-compilation-groups
Yuri Sizov
2023-08-01
1
-1
/
+3
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Add Shader compile groups to RD Shader system
clayjohn
2023-07-21
1
-1
/
+3
*
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Add custom texture create function
Bastiaan Olij
2023-07-26
1
-0
/
+9
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/
*
Split raster barrier into vertex and fragment barrier
Bastiaan Olij
2023-07-15
1
-1
/
+3
*
Expose RD::texture_native_handle
Bastiaan Olij
2023-06-14
1
-0
/
+2
*
Merge pull request #76418 from reduz/method-bind-validated-call
Rémi Verschelde
2023-05-08
1
-1
/
+9
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*
Add ValidatedCall to MethodBind
Juan Linietsky
2023-04-30
1
-1
/
+9
*
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Fix unsupported sampler filter used for voxel GI
Pedro J. Estébanez
2023-04-26
1
-0
/
+1
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/
*
Fix `compute_pieline` typo in `RenderingDevice.compute_pipeline_is_valid()`
Hugo Locurcio
2023-04-10
1
-1
/
+1
*
Added optional offset and size parameter to RenderDevice buffer_get_data method
EpEpDragon
2023-01-06
1
-1
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags
Yuri Rubinsky
2022-12-15
1
-1
/
+1
*
Refactor SPIR-V reflection into a generic RenderingDevice feature
Pedro J. Estébanez
2022-12-12
1
-0
/
+327
*
Changed `RD::PipelineDynamicStateFlags` type to enum flags
Yuri Rubinsky
2022-12-11
1
-8
/
+8
*
Changed `RenderingDevice::TextureUsageBits` type to enum flags
Yuri Rubinsky
2022-11-26
1
-10
/
+10
*
Merge pull request #68942 from Chaosus/barrier_mask_flags
Rémi Verschelde
2022-11-22
1
-16
/
+16
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*
Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-22
1
-16
/
+16
*
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Add `offsets` parameter to RenderingDevice::vertex_array_create
Patrick Dawson
2022-11-11
1
-3
/
+9
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/
*
Expose vertex_array_create
Patrick Dawson
2022-11-03
1
-0
/
+1
*
Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
/
+2
*
Change Array arguments to TypedArray
kobewi
2022-09-01
1
-1
/
+1
*
Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-0
/
+1
*
Add a Framebuffer cache
Juan Linietsky
2022-08-05
1
-0
/
+1
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-2
/
+3
*
Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename
Rémi Verschelde
2022-01-20
1
-1
/
+1
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\
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*
Rename RD::free binding to free_rid
Brian Semrau
2021-10-15
1
-1
/
+1
*
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Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-14
1
-8
/
+0
*
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
1
-0
/
+7
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*
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Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
1
-0
/
+7
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