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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
/
rendering_device.h
Commit message (
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Author
Age
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Add Shader compile groups to RD Shader system
clayjohn
2023-07-21
1
-1
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+2
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Add custom texture create function
Bastiaan Olij
2023-07-26
1
-0
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+2
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Split raster barrier into vertex and fragment barrier
Bastiaan Olij
2023-07-15
1
-4
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+7
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Expose RD::texture_native_handle
Bastiaan Olij
2023-06-14
1
-1
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+1
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Document the InitialAction enum in RenderingDevice
Hugo Locurcio
2023-06-08
1
-9
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+9
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Merge pull request #74711 from BastiaanOlij/add_texture_native_handle
Rémi Verschelde
2023-05-09
1
-0
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+1
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For GDExternal use, provides access to internal graphics handles for textures
Bastiaan Olij
2023-05-09
1
-0
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+1
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Save cluster render shader from being optimized out entirely
Pedro J. Estébanez
2023-05-08
1
-0
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+2
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Merge pull request #76418 from reduz/method-bind-validated-call
Rémi Verschelde
2023-05-08
1
-0
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+1
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Add ValidatedCall to MethodBind
Juan Linietsky
2023-04-30
1
-0
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+1
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Fix unsupported sampler filter used for voxel GI
Pedro J. Estébanez
2023-04-26
1
-0
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+1
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Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
Rémi Verschelde
2023-02-10
1
-1
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+1
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Added optional offset and size parameter to RenderDevice buffer_get_data method
EpEpDragon
2023-01-06
1
-1
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+1
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Add layer slice support to render device and render buffers
Bastiaan Olij
2023-02-03
1
-1
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+1
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Changed `STORAGE_BUFFER_USAGE_DISPATCH_INDIRECT` type to enum flags
Yuri Rubinsky
2022-12-15
1
-3
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+3
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Refactor SPIR-V reflection into a generic RenderingDevice feature
Pedro J. Estébanez
2022-12-12
1
-0
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+37
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Changed `RD::PipelineDynamicStateFlags` type to enum flags
Yuri Rubinsky
2022-12-11
1
-3
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+3
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Changed `RenderingDevice::TextureUsageBits` type to enum flags
Yuri Rubinsky
2022-11-26
1
-2
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+2
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Merge pull request #68942 from Chaosus/barrier_mask_flags
Rémi Verschelde
2022-11-22
1
-11
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+12
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Expose `BarrierMask` as flags enum in `RenderingDevice`
Yuri Rubinsky
2022-11-22
1
-11
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+12
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Merge pull request #68527 from pkdawson/vertex-array-offsets
Rémi Verschelde
2022-11-21
1
-2
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+2
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Add `offsets` parameter to RenderingDevice::vertex_array_create
Patrick Dawson
2022-11-11
1
-2
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+2
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Fix VRS issues
Bastiaan Olij
2022-11-17
1
-0
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+2
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Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
1
-0
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+2
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Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
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+2
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Rename remaining "*_enable" to "*_enabled"
Micky
2022-09-21
1
-2
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+2
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
1
-2
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+2
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Change Array arguments to TypedArray
kobewi
2022-09-01
1
-2
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+2
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Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
1
-0
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+26
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Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
1
-0
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+1
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Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-0
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+1
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Add font LCD sub-pixel anti-aliasing support.
bruvzg
2022-08-23
1
-0
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+1
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Add a Framebuffer cache
Juan Linietsky
2022-08-05
1
-4
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+7
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Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-12
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+16
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Add `get_video_adapter_api_version()` to RenderingServer
Hugo Locurcio
2022-05-03
1
-0
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+1
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Add color pass flags to Forward Clustered renderer
jfons
2022-04-01
1
-0
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+1
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Fix typos with codespell
Rémi Verschelde
2022-03-31
1
-1
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+1
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Fix device limit exceeding for uniform buffer
notSanil
2022-03-16
1
-1
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+1
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Add a UniformSet cache
reduz
2022-03-06
1
-8
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+57
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Implementing OpenXR driver
Bastiaan Olij
2022-02-23
1
-0
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+1
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Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-19
1
-1
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+1
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Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-11-01
1
-1
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+1
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Remove support for PVRTC texture encoding and decoding
Hugo Locurcio
2022-01-14
1
-8
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+0
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Merge pull request #55790 from Calinou/renderingserver-add-device-type-getter
Rémi Verschelde
2022-01-04
1
-0
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+13
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Add `RenderingServer.get_video_adapter_type()` method
Hugo Locurcio
2021-12-10
1
-0
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+13
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-2
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+2
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Added SSIL post processing effect
clayjohn
2021-11-06
1
-2
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+2
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-0
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+1
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