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path: root/servers/rendering/rendering_device_binds.cpp
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5Spartan3222024-10-241-1/+4
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| * fix headless import attempting to load graphics driverTravis Lange2024-10-221-1/+4
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Add `String.is_valid_unicode_identifier()`Haoyu Qiu2024-08-271-1/+1
* Remove useless instantiation in RDShaderFile::parse_versions_from_textze2j2024-06-271-3/+0
* Avoid crashing when custom GLSL shaders are imported when using the gl_compat...clayjohn2023-01-131-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* String: Add contains().Anilforextra2022-02-041-2/+2
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-8/+8
* Use range iterators for `Map`Lightning_A2021-09-301-3/+3
* Implement Binary Shader Compilationreduz2021-07-261-2/+2
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-2/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename empty() to is_empty()Marcel Admiraal2020-12-281-1/+1
* Fix spelling & grammar in comments, docs, and messagesAndy Maloney2020-07-211-1/+1
* Minor fix on GLSL shader parserjfons2020-06-061-1/+1
* GLSL: Change shader type specifier from [vertex] to #[vertex]Rémi Verschelde2020-05-181-13/+15
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-5/+0
* New lightmapperJuan Linietsky2020-05-101-2/+13
* Style: Add missing copyright headersRémi Verschelde2020-05-101-0/+30
* Exposed RenderingDevice to script APIJuan Linietsky2020-04-201-0/+167