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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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rendering_device_binds.cpp
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Author
Age
Files
Lines
*
fix headless import attempting to load graphics driver
Travis Lange
2024-10-22
1
-1
/
+4
*
Add `String.is_valid_unicode_identifier()`
Haoyu Qiu
2024-08-27
1
-1
/
+1
*
Remove useless instantiation in RDShaderFile::parse_versions_from_text
ze2j
2024-06-27
1
-3
/
+0
*
Avoid crashing when custom GLSL shaders are imported when using the gl_compat...
clayjohn
2023-01-13
1
-0
/
+2
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
*
String: Add contains().
Anilforextra
2022-02-04
1
-2
/
+2
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-8
/
+8
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-3
/
+3
*
Implement Binary Shader Compilation
reduz
2021-07-26
1
-2
/
+2
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-1
/
+1
*
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-21
1
-1
/
+1
*
Minor fix on GLSL shader parser
jfons
2020-06-06
1
-1
/
+1
*
GLSL: Change shader type specifier from [vertex] to #[vertex]
Rémi Verschelde
2020-05-18
1
-13
/
+15
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-5
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-2
/
+13
*
Style: Add missing copyright headers
Rémi Verschelde
2020-05-10
1
-0
/
+30
*
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
1
-0
/
+167