| Commit message (Expand) | Author | Age | Files | Lines |
* | fix headless import attempting to load graphics driver | Travis Lange | 2024-10-22 | 1 | -1/+4 |
* | Add `String.is_valid_unicode_identifier()` | Haoyu Qiu | 2024-08-27 | 1 | -1/+1 |
* | Remove useless instantiation in RDShaderFile::parse_versions_from_text | ze2j | 2024-06-27 | 1 | -3/+0 |
* | Avoid crashing when custom GLSL shaders are imported when using the gl_compat... | clayjohn | 2023-01-13 | 1 | -0/+2 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Replace most uses of Map by HashMap | reduz | 2022-05-16 | 1 | -1/+1 |
* | String: Add contains(). | Anilforextra | 2022-02-04 | 1 | -2/+2 |
* | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 |
* | Replace String comparisons with "", String() to is_empty() | Nathan Franke | 2021-12-09 | 1 | -8/+8 |
* | Use range iterators for `Map` | Lightning_A | 2021-09-30 | 1 | -3/+3 |
* | Implement Binary Shader Compilation | reduz | 2021-07-26 | 1 | -2/+2 |
* | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | 2021-06-19 | 1 | -2/+2 |
* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
* | Rename empty() to is_empty() | Marcel Admiraal | 2020-12-28 | 1 | -1/+1 |
* | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | 2020-07-21 | 1 | -1/+1 |
* | Minor fix on GLSL shader parser | jfons | 2020-06-06 | 1 | -1/+1 |
* | GLSL: Change shader type specifier from [vertex] to #[vertex] | Rémi Verschelde | 2020-05-18 | 1 | -13/+15 |
* | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | 2020-05-14 | 1 | -5/+0 |
* | New lightmapper | Juan Linietsky | 2020-05-10 | 1 | -2/+13 |
* | Style: Add missing copyright headers | Rémi Verschelde | 2020-05-10 | 1 | -0/+30 |
* | Exposed RenderingDevice to script API | Juan Linietsky | 2020-04-20 | 1 | -0/+167 |