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path: root/servers/rendering/rendering_device_binds.h
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* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Add a UniformSet cachereduz2022-03-061-6/+6
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Replace String comparisons with "", String() to is_empty()Nathan Franke2021-12-091-2/+2
* Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio2021-11-031-1/+1
* Use range iterators for `Map`Lightning_A2021-09-301-5/+5
* Implement Binary Shader Compilationreduz2021-07-261-14/+32
* Use const references where possible for List range iteratorsRémi Verschelde2021-07-251-1/+1
* Use C++ iterators for Lists in many situationsAaron Franke2021-07-231-3/+3
* Check if there are new docs missing on CIYuri Sizov2021-07-141-1/+1
* Implement Specialization Constantsreduz2021-07-111-0/+35
* Implement Framebuffer Subpass supportreduz2021-06-241-0/+28
* Rename Reference to RefCountedPedro J. Estébanez2021-06-111-24/+24
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Rename RD texture "type" to "texture_type"Aaron Franke2020-12-041-2/+2
* Rename RD uniform "type" to "uniform_type"Aaron Franke2020-12-041-2/+2
* Fix spelling of a var, a struct, and message outputAndy Maloney2020-07-171-1/+1
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-3/+0
* New lightmapperJuan Linietsky2020-05-101-1/+24
* Style: Add missing copyright headersRémi Verschelde2020-05-101-0/+30
* Add proper type to most public API uses of ArrayJuan Linietsky2020-04-211-73/+24
* Exposed RenderingDevice to script APIJuan Linietsky2020-04-201-0/+628