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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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rendering_device_binds.h
Commit message (
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-0
/
+2
*
Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Pedro J. Estébanez
2023-12-20
1
-1
/
+1
*
Fix `RDPipelineColorBlendState.attachments` setter
Danil Alexeev
2023-09-05
1
-1
/
+1
*
Expose RenderingSceneBuffers through ClassDB
Bastiaan Olij
2023-07-26
1
-0
/
+3
*
Add ValidatedCall to MethodBind
Juan Linietsky
2023-04-30
1
-3
/
+8
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Changed `RenderingDevice::TextureUsageBits` type to enum flags
Yuri Rubinsky
2022-11-26
1
-1
/
+1
*
Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es
Rémi Verschelde
2022-10-11
1
-2
/
+2
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*
Rename remaining "*_enable" to "*_enabled"
Micky
2022-09-21
1
-2
/
+2
*
|
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-2
/
+2
|
/
*
Replace Array return types with TypedArray 2
kobewi
2022-08-23
1
-3
/
+3
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-1
/
+1
*
Add a UniformSet cache
reduz
2022-03-06
1
-6
/
+6
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
1
-2
/
+2
*
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
1
-1
/
+1
*
Use range iterators for `Map`
Lightning_A
2021-09-30
1
-5
/
+5
*
Implement Binary Shader Compilation
reduz
2021-07-26
1
-14
/
+32
*
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
1
-1
/
+1
*
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
1
-3
/
+3
*
Check if there are new docs missing on CI
Yuri Sizov
2021-07-14
1
-1
/
+1
*
Implement Specialization Constants
reduz
2021-07-11
1
-0
/
+35
*
Implement Framebuffer Subpass support
reduz
2021-06-24
1
-0
/
+28
*
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
1
-24
/
+24
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
1
-2
/
+2
*
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
1
-2
/
+2
*
Fix spelling of a var, a struct, and message output
Andy Maloney
2020-07-17
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-3
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-1
/
+24
*
Style: Add missing copyright headers
Rémi Verschelde
2020-05-10
1
-0
/
+30
*
Add proper type to most public API uses of Array
Juan Linietsky
2020-04-21
1
-73
/
+24
*
Exposed RenderingDevice to script API
Juan Linietsky
2020-04-20
1
-0
/
+628