index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
servers
/
rendering
/
rendering_device_graph.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
/
+2
*
Add support for enhanced barriers in D3D12.
Dario
2024-05-20
1
-42
/
+99
*
Add optional driver workaround to RenderingDevice for Adreno 6XX.
Dario
2024-05-13
1
-26
/
+57
*
Fix incorrect memory read when capacity changes in RD Graph.
Dario
2024-04-29
1
-4
/
+5
*
Fixes `RenderingDevice::get_driver_resource` will crash or give incorrect res...
jsjtxietian
2024-04-08
1
-3
/
+3
*
Remove tracking logic for input attachments as it's not necessary.
Dario
2024-02-21
1
-9
/
+0
*
Add validation to render graph for draw and compute lists.
Dario
2024-02-14
1
-0
/
+12
*
Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
1
-12
/
+17
*
Improve stage and slice tracking behavior of RenderingDeviceGraph to fix vari...
Dario
2024-01-26
1
-57
/
+138
*
Fix memory leak from not clearing the buffer barrier vector properly on the r...
Dario
2024-01-18
1
-0
/
+1
*
Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-0
/
+1930