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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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rendering_device_graph.h
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Author
Age
Files
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*
Add dependency detection improvements to the render graph.
Dario
2024-11-01
1
-0
/
+2
*
Merge pull request #97247 from thimenesup/draw_indirect_rd
Thaddeus Crews
2024-10-29
1
-0
/
+18
|
\
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*
Add draw indirect to Rendering Device
thimenesup
2024-10-29
1
-0
/
+18
*
|
Fix race conditions in breadcrumbs
Matias N. Goldberg
2024-10-22
1
-0
/
+6
*
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Improve synchronization of rendering commands after changes from transfer que...
Dario
2024-10-21
1
-1
/
+4
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/
*
Add debug utilities for Vulkan
Matias N. Goldberg
2024-08-21
1
-3
/
+6
*
Add support for enhanced barriers in D3D12.
Dario
2024-05-20
1
-7
/
+19
*
Add optional driver workaround to RenderingDevice for Adreno 6XX.
Dario
2024-05-13
1
-3
/
+19
*
Remove tracking logic for input attachments as it's not necessary.
Dario
2024-02-21
1
-2
/
+0
*
Add validation to render graph for draw and compute lists.
Dario
2024-02-14
1
-0
/
+2
*
Finish splitting functionality of the Vulkan and D3D12 backends into Renderin...
Dario
2024-02-12
1
-1
/
+2
*
Improve stage and slice tracking behavior of RenderingDeviceGraph to fix vari...
Dario
2024-01-26
1
-7
/
+12
*
Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-0
/
+668