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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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rendering_server_canvas.cpp
Commit message (
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Author
Age
Files
Lines
*
RenderingServer reorganization
reduz
2020-12-04
1
-1553
/
+0
*
Reorganize rendering server.
reduz
2020-12-03
1
-2
/
+2
*
Fixed crash in canvas_item_add_polyline if color arr has incorrect size
Yuri Roubinsky
2020-11-30
1
-5
/
+13
*
Restored antialiased lines by emulation using triangle strips
Yuri Roubinsky
2020-11-27
1
-54
/
+99
*
Implement signed distance fields for 2D shaders
reduz
2020-11-26
1
-41
/
+26
*
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-2
/
+0
*
Fix new transform to pixel snapping logic
Rémi Verschelde
2020-11-15
1
-1
/
+1
*
Implement DirectionalLight2D
reduz
2020-11-04
1
-34
/
+49
*
Refactor pixel snapping.
reduz
2020-10-30
1
-9
/
+16
*
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-28
1
-2
/
+94
*
Refactored 2D shader and lighting system
reduz
2020-10-24
1
-75
/
+76
*
Make YSort stable
John Pennycook
2020-09-27
1
-0
/
+1
*
Clarify comparison precedence when enabling or disabling back buffer.
Marcel Admiraal
2020-09-07
1
-7
/
+6
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-1
/
+3
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-17
/
+30
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+35
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-127
/
+0
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-18
/
+18
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+1479