| Commit message (Expand) | Author | Age | Files | Lines |
* | Implement thread ownership change for RenderingDevice | Pedro J. Estébanez | 2024-10-21 | 1 | -0/+2 |
* | Implement asynchronous transfer queues, thread guards on RenderingDevice. Add... | Dario | 2024-10-02 | 1 | -0/+10 |
* | [Editor,Servers]: Minor optimizations | Stuart Carnie | 2024-09-12 | 1 | -6/+4 |
* | Fixed Timestep Interpolation (3D) | Ricardo Buring | 2024-07-07 | 1 | -4/+10 |
* | Apply additional fixes to servers' threading | Pedro J. Estébanez | 2024-05-08 | 1 | -63/+63 |
* | Use WorkerThreadPool for Server threads | Juan Linietsky | 2024-04-10 | 1 | -43/+19 |
* | Polish interaction between windowing, input and rendering | Pedro J. Estébanez | 2024-04-10 | 1 | -2/+1 |
* | Increase coverage of timestamps for visual profiler | clayjohn | 2024-04-03 | 1 | -0/+1 |
* | Fixed Timestep Interpolation (2D) | Ricardo Buring | 2024-03-23 | 1 | -0/+10 |
* | Disable XR server when compiling without 3D | Aaron Franke | 2024-03-13 | 1 | -0/+2 |
* | Add THREADS_ENABLED macro in order to compile Godot to run on the main thread | Adam Scott | 2024-01-17 | 1 | -3/+7 |
* | Deprecate RenderingServer's `has_feature` and Features enum | Micky | 2024-01-10 | 1 | -0/+2 |
* | Merge pull request #85520 from YuriSizov/rendering-gracefully-leak-canvas-items | Rémi Verschelde | 2024-01-09 | 1 | -0/+1 |
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| * | Avoid crashes when engine leaks canvas items and friends | Yuri Sizov | 2023-12-20 | 1 | -0/+1 |
* | | Skip swapchain logic if there is nothing to present (Android OpenXR) | Bastiaan Olij | 2024-01-08 | 1 | -4/+1 |
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* | Add thread guard for force_draw and update relared doc | jsjtxietian | 2023-11-10 | 1 | -0/+1 |
* | Add vararg call() method to C++ Callable | kobewi | 2023-10-05 | 1 | -3/+1 |
* | Merge pull request #82101 from bruvzg/x11_gles | Rémi Verschelde | 2023-10-04 | 1 | -1/+1 |
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| * | [X11] Add support for using EGL/GLES instead of GLX. | bruvzg | 2023-10-04 | 1 | -1/+1 |
* | | Fix drawing of viewports without swapping buffers | Pedro J. Estébanez | 2023-10-03 | 1 | -1/+1 |
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* | [macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_AN... | bruvzg | 2023-09-21 | 1 | -1/+1 |
* | Add ability to call code on rendering thread | Juan Linietsky | 2023-07-26 | 1 | -0/+6 |
* | Fix crash when calling get_video_adapter_* in a thread | univeous | 2023-07-19 | 1 | -12/+0 |
* | Add RENDERING_INFO parameters to GL Compatibility renderer | clayjohn | 2023-06-16 | 1 | -1/+1 |
* | Fix wait for thread not started | Samuele Panzeri | 2023-04-27 | 1 | -1/+3 |
* | Add framework for avoidance of color flash in new windows | Pedro J. Estébanez | 2023-01-12 | 1 | -0/+4 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Merge pull request #64710 from MinusKube/window-size-crash | Clay John | 2022-10-27 | 1 | -0/+8 |
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| * | Prevent windows from having a size greater than device limit | MinusKube | 2022-09-04 | 1 | -0/+8 |
* | | Fix multiwindow support in GLES3 for X11, Windows, and MacOS. | clayjohn | 2022-09-12 | 1 | -1/+4 |
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* | Implement Physical Light Units as an optional setting. | clayjohn | 2022-08-31 | 1 | -0/+2 |
* | Remove Signal connect binds | Juan Linietsky | 2022-07-29 | 1 | -1/+1 |
* | Split dependency logic | Bastiaan Olij | 2022-06-28 | 1 | -25/+26 |
* | Merge pull request #61221 from BastiaanOlij/split_gi_effects | Rémi Verschelde | 2022-06-23 | 1 | -0/+1 |
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| * | Split GI effects and fix stereoscopic rendering of GI effects | Bastiaan Olij | 2022-06-22 | 1 | -0/+1 |
* | | Merge pull request #35758 from zmanuel/eliminate-draw-pending | Rémi Verschelde | 2022-06-22 | 1 | -6/+1 |
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| * | Remove redundant thread sync counter draw_pending | Manuel Moos | 2021-03-21 | 1 | -6/+1 |
* | | Ensure has_os_features is safely called as it can't be called from within the... | Bastiaan Olij | 2022-06-01 | 1 | -1/+7 |
* | | Merge pull request #60643 from clayjohn/GLES3-3D | Rémi Verschelde | 2022-05-12 | 1 | -5/+1 |
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| * | | SkyShaders working | clayjohn | 2022-05-11 | 1 | -5/+1 |
* | | | Add a new HashMap implementation | reduz | 2022-05-12 | 1 | -3/+3 |
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* | | Add `get_video_adapter_api_version()` to RenderingServer | Hugo Locurcio | 2022-05-03 | 1 | -0/+4 |
* | | Moved particles into ParticlesStorage | Bastiaan Olij | 2022-04-17 | 1 | -1/+2 |
* | | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij | 2022-04-17 | 1 | -0/+1 |
* | | Merge canvas and decal into TextureStorage and add render target | Bastiaan Olij | 2022-04-17 | 1 | -2/+0 |
* | | Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage | Bastiaan Olij | 2022-04-02 | 1 | -0/+1 |
* | | Extract global variable, shader and material storage | Bastiaan Olij | 2022-03-31 | 1 | -0/+1 |
* | | Extract Decal and Decal atlas from Storage class | Bastiaan Olij | 2022-03-21 | 1 | -0/+1 |
* | | Split dummy renderer classes into separate files | Bastiaan Olij | 2022-03-16 | 1 | -0/+2 |
* | | Improve XRInterface hooks into rendering | Bastiaan Olij | 2022-01-26 | 1 | -0/+6 |