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path: root/servers/rendering/rendering_server_globals.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Split rendering driver project setting into renderer_name and rendering_drive...clayjohn2022-09-191-3/+3
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-0/+2
* Split dependency logicBastiaan Olij2022-06-281-1/+4
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-0/+2
* Moved particles into ParticlesStorageBastiaan Olij2022-04-171-0/+2
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-0/+2
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-4/+0
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-0/+2
* Extract global variable, shader and material storageBastiaan Olij2022-03-311-0/+2
* Extract Decal and Decal atlas from Storage classBastiaan Olij2022-03-211-0/+2
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-0/+4
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* Refactor VisibilityNotifierreduz2021-06-161-0/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* RenderingServer reorganizationreduz2020-12-041-10/+12
* Reorganize rendering server.reduz2020-12-031-1/+0
* More server renames for consistency after #37361Rémi Verschelde2020-03-281-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-0/+54