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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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rendering_server_globals.h
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Author
Age
Files
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-3
/
+3
*
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-0
/
+2
*
Split dependency logic
Bastiaan Olij
2022-06-28
1
-1
/
+4
*
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-0
/
+2
*
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-0
/
+2
*
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-0
/
+2
*
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-4
/
+0
*
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-0
/
+2
*
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-0
/
+2
*
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
1
-0
/
+2
*
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-0
/
+4
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Refactor VisibilityNotifier
reduz
2021-06-16
1
-0
/
+2
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
RenderingServer reorganization
reduz
2020-12-04
1
-10
/
+12
*
Reorganize rendering server.
reduz
2020-12-03
1
-1
/
+0
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+54