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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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shader_compiler.cpp
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Author
Age
Files
Lines
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Merge pull request #77740 from ChibiDenDen/simplify_vulkan
Yuri Sizov
2023-07-12
1
-1
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+15
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replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
1
-1
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+15
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Merge pull request #78538 from Sauermann/fix-code-simplifications
Yuri Sizov
2023-07-12
1
-1
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+1
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Code simplifications
Markus Sauermann
2023-06-21
1
-1
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+1
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Fix shader language float literal precision truncation
bitsawer
2023-07-03
1
-1
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+1
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Enable shadow warnings and fix raised errors
Ninni Pipping
2023-05-11
1
-18
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+18
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Merge pull request #72288 from MewPurPur/use-string-repeat
Clay John
2023-05-05
1
-6
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+1
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Use String.repeat() in more places
VolTer
2023-05-01
1
-6
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+1
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Fix to some operators in shaders are not compiled properly
Yuri Rubinsky
2023-03-26
1
-1
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+1
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Avoid inserting screen_texture compatibility code when using textureSize
clayjohn
2023-02-10
1
-2
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+7
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Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-25
1
-12
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+33
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Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
1
-22
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+19
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Fix multiple issues that make the normal roughness texture unusable
clayjohn
2023-01-09
1
-1
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+18
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Fix shader crash when using boolean type for vertex->fragment varyings
Yuri Rubinsky
2022-12-23
1
-0
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+5
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Fix screen texture slightly darker
Fabio Iotti
2022-12-12
1
-1
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+1
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Mark shader built-ins as used when passed to functions as out parameter
Yuri Rubinsky
2022-11-15
1
-3
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+51
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Make code generation for shader boolean uniform instances easier
Yuri Rubinsky
2022-10-31
1
-4
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+4
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Fix incorrect setup of boolean uniform instances
Yuri Rubinsky
2022-10-09
1
-4
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+4
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Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-07
1
-3
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+3
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Fix global uniform crash at editor startup
Yuri Rubinsky
2022-10-03
1
-4
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+4
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-1
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+1
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Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-1
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+1
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-1
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+1
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Merge pull request #64167 from clayjohn/screen-texture-hint
Max Hilbrunner
2022-08-19
1
-1
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+42
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Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-09
1
-1
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+42
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Merge pull request #64310 from Chaosus/shader_texture_funcs
Yuri Rubinsky
2022-08-12
1
-0
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+2
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Add `textureQueryLod/Levels` functions to the shader language
Yuri Rubinsky
2022-08-12
1
-0
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+2
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Add `textureProjGrad` function to the shader language
Yuri Rubinsky
2022-08-12
1
-0
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+1
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Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-8
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+8
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Clean up Shader Preprocessor
reduz
2022-07-22
1
-6
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+64
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Refactor shader hints
Yuri Rubinsky
2022-05-31
1
-0
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+1
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Add a new HashSet template
reduz
2022-05-20
1
-2
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+2
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Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-2
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+2
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-4
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+4
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SceneShader compiling
clayjohn
2022-05-11
1
-3
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+7
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SkyShaders working
clayjohn
2022-05-11
1
-5
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+9
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Use Filament specular models and parametrization
clayjohn
2022-02-22
1
-144
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+0
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Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-36
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+0
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Merge pull request #57562 from AnilBK/string-add-contains
Rémi Verschelde
2022-02-03
1
-1
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+1
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String: Add contains().
Anilforextra
2022-02-04
1
-1
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+1
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Allow multiple declarations in for loop in a shader
Yuri Roubinsky
2022-02-03
1
-3
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+6
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Unify variable and array declarations in shaders
Yuri Roubinsky
2022-01-18
1
-57
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+38
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Fix shader crashing when declaring matrix or array varyings
Yuri Roubinsky
2022-01-14
1
-1
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+20
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Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
1
-1
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+2
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New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-0
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+1552