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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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shader_compiler.cpp
Commit message (
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Author
Age
Files
Lines
*
Refactor shader hints
Yuri Rubinsky
2022-05-31
1
-0
/
+1
*
Add a new HashSet template
reduz
2022-05-20
1
-2
/
+2
*
Use range iterators for RBSet in most cases
Aaron Record
2022-05-19
1
-2
/
+2
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-4
/
+4
*
SceneShader compiling
clayjohn
2022-05-11
1
-3
/
+7
*
SkyShaders working
clayjohn
2022-05-11
1
-5
/
+9
*
Use Filament specular models and parametrization
clayjohn
2022-02-22
1
-144
/
+0
*
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-36
/
+0
*
Merge pull request #57562 from AnilBK/string-add-contains
Rémi Verschelde
2022-02-03
1
-1
/
+1
|
\
|
*
String: Add contains().
Anilforextra
2022-02-04
1
-1
/
+1
*
|
Allow multiple declarations in for loop in a shader
Yuri Roubinsky
2022-02-03
1
-3
/
+6
|
/
*
Unify variable and array declarations in shaders
Yuri Roubinsky
2022-01-18
1
-57
/
+38
*
Fix shader crashing when declaring matrix or array varyings
Yuri Roubinsky
2022-01-14
1
-1
/
+20
*
Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
1
-1
/
+2
*
New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-0
/
+1552