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path: root/servers/rendering/shader_compiler.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
* Fix broken sky shaderChaosus2024-09-131-1/+1
* Fix shader crash when using unary minus in expressionChaosus2024-09-111-1/+1
* Change shader compiler default setting to avoid doctool errorjsjtxietian2024-02-291-2/+2
* Fully initialize all members of structs `IdentifierActions`, `GeneratedCode` ...Jakub Marcowski2024-02-061-17/+17
* replace sampler arrays with constant sampler elementsChibiDenDen2023-06-221-1/+0
* Make screen texture and depth texture work in MultiviewBastiaan Olij2023-01-251-0/+1
* Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTUREclayjohn2023-01-181-0/+3
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Fix global uniform crash at editor startupYuri Rubinsky2022-10-031-1/+1
* Add shader uniform hints for screen textures so users can specify custom filt...clayjohn2022-08-091-0/+1
* Refactor shader hintsYuri Rubinsky2022-05-311-0/+1
* Add a new HashSet templatereduz2022-05-201-7/+7
* Replace most uses of Map by HashMapreduz2022-05-161-18/+18
* Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde2022-05-021-2/+2
* Optimize include files to improve `shader_language.h` compilation speedYuri Roubinsky2022-01-121-1/+0
* New OpenGL batching canvas rendererclayjohn2022-01-111-0/+133