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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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shader_compiler.h
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Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
Fix broken sky shader
Chaosus
2024-09-13
1
-1
/
+1
*
Fix shader crash when using unary minus in expression
Chaosus
2024-09-11
1
-1
/
+1
*
Change shader compiler default setting to avoid doctool error
jsjtxietian
2024-02-29
1
-2
/
+2
*
Fully initialize all members of structs `IdentifierActions`, `GeneratedCode` ...
Jakub Marcowski
2024-02-06
1
-17
/
+17
*
replace sampler arrays with constant sampler elements
ChibiDenDen
2023-06-22
1
-1
/
+0
*
Make screen texture and depth texture work in Multiview
Bastiaan Olij
2023-01-25
1
-0
/
+1
*
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
1
-0
/
+3
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Fix global uniform crash at editor startup
Yuri Rubinsky
2022-10-03
1
-1
/
+1
*
Add shader uniform hints for screen textures so users can specify custom filt...
clayjohn
2022-08-09
1
-0
/
+1
*
Refactor shader hints
Yuri Rubinsky
2022-05-31
1
-0
/
+1
*
Add a new HashSet template
reduz
2022-05-20
1
-7
/
+7
*
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-18
/
+18
*
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-2
/
+2
*
Optimize include files to improve `shader_language.h` compilation speed
Yuri Roubinsky
2022-01-12
1
-1
/
+0
*
New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-0
/
+133