Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Add translation links to shader errors | Yuri Roubinsky | 2022-01-19 | 1 | -321/+326 | |
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* | Unify variable and array declarations in shaders | Yuri Roubinsky | 2022-01-18 | 1 | -81/+35 | |
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* | Refactor size expression parsing for arrays in the shaders | Yuri Roubinsky | 2022-01-15 | 1 | -334/+111 | |
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* | Fix completion for global constants in shaders | Yuri Roubinsky | 2022-01-13 | 1 | -0/+3 | |
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* | Add completion for shader_type | Yuri Roubinsky | 2022-01-13 | 1 | -9/+16 | |
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* | Prevent redefinition of main functions in shader | Yuri Roubinsky | 2022-01-13 | 1 | -0/+7 | |
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* | Enhances a shader uniform limit warning | Yuri Roubinsky | 2022-01-08 | 1 | -15/+26 | |
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* | Merge pull request #56477 from Chaosus/fix_device_crash | Yuri Roubinsky | 2022-01-04 | 1 | -1/+4 | |
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| * | Add a check for device in shader lang to prevent startup editor crash | Yuri Roubinsky | 2022-01-04 | 1 | -1/+4 | |
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* | | Update copyright statements to 2022 | Rémi Verschelde | 2022-01-03 | 1 | -2/+2 | |
|/ | | | | Happy new year to the wonderful Godot community! | |||||
* | Add a shader warning when the uniform buffer limit is exceeded | Yuri Roubinsky | 2022-01-03 | 1 | -21/+67 | |
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* | Merge pull request #56190 from Chaosus/shader_varying_pass_to_func | Rémi Verschelde | 2022-01-03 | 1 | -78/+92 | |
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| * | Allow pass varyings as out param to the function, when it's possible | Yuri Roubinsky | 2021-12-23 | 1 | -78/+92 | |
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* | | Fix various typos | luz paz | 2022-01-02 | 1 | -1/+1 | |
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change | |||||
* | Refactor render_mode in shaders, forbid declaring duplicates | Yuri Roubinsky | 2021-12-21 | 1 | -7/+59 | |
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* | Merge pull request #55970 from Chaosus/shader_fix_struct_warning | Rémi Verschelde | 2021-12-16 | 1 | -5/+15 | |
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| * | Fix struct usage passing to shader warning system | Yuri Roubinsky | 2021-12-15 | 1 | -5/+15 | |
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* | | Rename shader hint `filter_anisotropy` to `filter_anisotropic` | Yuri Roubinsky | 2021-12-15 | 1 | -10/+10 | |
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* | Fix shader array parsing in variable declaration | Yuri Roubinsky | 2021-12-15 | 1 | -55/+65 | |
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* | Merge pull request #55903 from Chaosus/shader_struct | Rémi Verschelde | 2021-12-15 | 1 | -39/+53 | |
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| * | Allow declaring multiple members in one expression in shader structs | Yuri Roubinsky | 2021-12-13 | 1 | -39/+53 | |
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* | | Rename shader hint `filter_aniso` to `filter_anisotropy` | Yuri Roubinsky | 2021-12-15 | 1 | -10/+10 | |
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* | Restore shader parsing errors with lack of semicolon in a block | Yuri Roubinsky | 2021-12-11 | 1 | -2/+3 | |
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* | Rename `hint_aniso` to `hint_anisotropy` in the shader language | Hugo Locurcio | 2021-12-10 | 1 | -5/+5 | |
| | | | | | The word "anisotropy" is used in full form in BaseMaterial3D's anisotropy-related properties. | |||||
* | Refactor constant suffix parsing in a shader | Yuri Roubinsky | 2021-12-10 | 1 | -57/+129 | |
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* | Merge pull request #55763 from Chaosus/shader_hint_completion | Yuri Roubinsky | 2021-12-10 | 1 | -3/+70 | |
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| * | Added completion for uniform hints in a shader | Yuri Roubinsky | 2021-12-10 | 1 | -3/+70 | |
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* | | Replace String comparisons with "", String() to is_empty() | Nathan Franke | 2021-12-09 | 1 | -5/+5 | |
|/ | | | | | | Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||||
* | Make `compile` shader function to use struct instead long parameter list | Yuri Roubinsky | 2021-12-08 | 1 | -17/+17 | |
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* | Fix `^=` operator in shaders | Yuri Roubinsky | 2021-12-03 | 1 | -1/+6 | |
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* | Fix shader crash when using existed constant name for struct | Yuri Roubinsky | 2021-12-01 | 1 | -7/+2 | |
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* | Fix declaring array size twice in global shader constant | Yuri Roubinsky | 2021-12-01 | 1 | -20/+34 | |
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* | Allow using empty statements in the shader, added formatting warning | Yuri Roubinsky | 2021-12-01 | 1 | -3/+15 | |
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* | Merge pull request #55490 from Chaosus/fix_shader_crash | Rémi Verschelde | 2021-11-30 | 1 | -1/+1 | |
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| * | Fix shader crash when assigning array to non-array in global constant | Yuri Roubinsky | 2021-11-30 | 1 | -1/+1 | |
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* | | Fix built-in(PI, TAU, E) assignment to a global constant in a shader | Yuri Roubinsky | 2021-11-29 | 1 | -13/+30 | |
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* | Revert "Pushes array of uniforms to first place in the buffer" | Yuri Roubinsky | 2021-11-25 | 1 | -14/+4 | |
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* | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | 2021-11-23 | 1 | -4/+4 | |
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* | Prevent return statement from using in block in shader main functions | Yuri Roubinsky | 2021-11-23 | 1 | -5/+5 | |
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* | Allow passing non-variable constant to const function param in shaders | Yuri Roubinsky | 2021-11-19 | 1 | -1/+3 | |
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* | Pushes array of uniforms to first place in the buffer to prevent bug | Yuri Roubinsky | 2021-11-07 | 1 | -4/+14 | |
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* | Merge pull request #54356 from Chaosus/shader_fix_matrix_autocompletion | Rémi Verschelde | 2021-11-01 | 1 | -9/+0 | |
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| * | Removed incorrect autocompletion of matrixes in shader | Yuri Roubinsky | 2021-10-28 | 1 | -9/+0 | |
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* | | Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog | clayjohn | 2021-10-28 | 1 | -1/+1 | |
|/ | | | | Co-authored-by: Brian Semrau <brian.semrau@gmail.com> | |||||
* | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | 2021-10-28 | 1 | -20/+20 | |
| | | | | | | | | | Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||||
* | Prevent shader crash when passing constant expression to `textureGather` | Yuri Roubinsky | 2021-10-21 | 1 | -0/+1 | |
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* | Added few more built-ins to shader language | Yuri Roubinsky | 2021-10-13 | 1 | -80/+191 | |
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* | Merge pull request #53066 from Chaosus/shader_funcs | Rémi Verschelde | 2021-10-10 | 1 | -12/+288 | |
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| * | Add missing shader built-ins | Yuri Roubinsky | 2021-10-05 | 1 | -12/+288 | |
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* | | Allow declare the shader arrays with a size defined before identifier | Yuri Roubinsky | 2021-10-08 | 1 | -137/+218 | |
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