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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
/
shader_language.h
Commit message (
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Author
Age
Files
Lines
*
Add translation links to shader errors
Yuri Roubinsky
2022-01-19
1
-0
/
+20
*
Unify variable and array declarations in shaders
Yuri Roubinsky
2022-01-18
1
-24
/
+5
*
Refactor size expression parsing for arrays in the shaders
Yuri Roubinsky
2022-01-15
1
-4
/
+1
*
Add completion for shader_type
Yuri Roubinsky
2022-01-13
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Add a shader warning when the uniform buffer limit is exceeded
Yuri Roubinsky
2022-01-03
1
-5
/
+8
*
Allow pass varyings as out param to the function, when it's possible
Yuri Roubinsky
2021-12-23
1
-9
/
+0
*
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-21
1
-2
/
+53
*
Rename shader hint `filter_anisotropy` to `filter_anisotropic`
Yuri Roubinsky
2021-12-15
1
-4
/
+4
*
Fix shader array parsing in variable declaration
Yuri Roubinsky
2021-12-15
1
-1
/
+1
*
Merge pull request #55913 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-12-15
1
-1
/
+1
|
\
|
*
Fix shader crash when assigned array from struct to a variable by index
Yuri Roubinsky
2021-12-13
1
-1
/
+1
*
|
Rename shader hint `filter_aniso` to `filter_anisotropy`
Yuri Roubinsky
2021-12-15
1
-4
/
+4
|
/
*
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
1
-2
/
+2
*
Refactor constant suffix parsing in a shader
Yuri Roubinsky
2021-12-10
1
-0
/
+6
*
Added completion for uniform hints in a shader
Yuri Roubinsky
2021-12-10
1
-0
/
+4
*
Make `compile` shader function to use struct instead long parameter list
Yuri Roubinsky
2021-12-08
1
-2
/
+11
*
Allow using empty statements in the shader, added formatting warning
Yuri Roubinsky
2021-12-01
1
-0
/
+1
*
Fix built-in(PI, TAU, E) assignment to a global constant in a shader
Yuri Roubinsky
2021-11-29
1
-1
/
+1
*
Added few more built-ins to shader language
Yuri Roubinsky
2021-10-13
1
-1
/
+10
*
Allow declare the shader arrays with a size defined before identifier
Yuri Roubinsky
2021-10-08
1
-0
/
+4
*
Fix shader crash when passing array.length to functions
Yuri Roubinsky
2021-10-05
1
-1
/
+0
*
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-10-04
1
-1
/
+3
*
More fixes to mobile renderer
reduz
2021-08-18
1
-0
/
+1
*
Fix shader crash when using local var with the same name as varying
Yuri Roubinsky
2021-08-13
1
-0
/
+2
*
Added parameter names to shader built-in function autocompletion
Yuri Roubinsky
2021-08-12
1
-0
/
+1
*
Prevents shader crashing if varying assigned incorrectly
Yuri Roubinsky
2021-07-26
1
-0
/
+1
*
Merge pull request #50729 from Chaosus/shader_varying_enchancements2
Rémi Verschelde
2021-07-26
1
-4
/
+3
|
\
|
*
Allow using vertex-stage varying in both `fragment` and `light`
Yuri Roubinsky
2021-07-22
1
-4
/
+3
*
|
Allow using vertex varying in custom functions under any circumstances
Yuri Roubinsky
2021-07-22
1
-0
/
+8
|
/
*
Added a shader warning about unused local variable
Yuri Roubinsky
2021-06-29
1
-1
/
+4
*
Fix `length()` array function usage in shader
Yuri Roubinsky
2021-06-10
1
-1
/
+1
*
Allow shader arrays to be passed as parameters and return value
Yuri Roubinsky
2021-05-22
1
-16
/
+45
*
Basic warning support implementation for the Godot Shading Language.
Yuri Roubinsky
2021-05-22
1
-1
/
+51
*
Implements length() shader function for arrays in structs
Yuri Roubinsky
2021-05-19
1
-0
/
+1
*
Highlight control flow keywords with a different color
Hugo Locurcio
2021-05-05
1
-0
/
+1
*
Fix shader handle constant expressions in function call
Yuri Roubinsky
2021-04-27
1
-0
/
+1
*
Refactor GLSL shader compilation
reduz
2021-04-14
1
-3
/
+17
*
Allow passing varying from fragment to light shader function
Yuri Roubinsky
2021-02-11
1
-5
/
+18
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Fix using post-init shader array constructors
Yuri Roubinsky
2020-12-27
1
-0
/
+4
*
Added support for constants in shader `case` and array size declaration
Yuri Roubinsky
2020-12-17
1
-1
/
+3
*
Static analyzer fixes:
bruvzg
2020-12-09
1
-1
/
+1
*
Rename TYPE_REAL to TYPE_FLOAT
George Marques
2020-12-04
1
-1
/
+1
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-6
/
+6
*
FIx autocompletion for emit_particle in shader editor
Yuri Roubinsky
2020-10-13
1
-0
/
+1
*
Implement manual particle emission and particle sub emitters.
reduz
2020-09-06
1
-7
/
+24
*
Added const qualifier support for function arguments in shaders
Yuri Roubinsky
2020-07-01
1
-0
/
+1
*
Implemented global const array to shaders
Yuri Roubinsky
2020-06-19
1
-0
/
+5
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-1
/
+2
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