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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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shader_language.h
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Author
Age
Files
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*
Remove GLES2 shader constraints from GLES3
clayjohn
2022-06-14
1
-1
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+0
*
Refactor shader hints
Yuri Rubinsky
2022-05-31
1
-0
/
+4
*
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-24
1
-10
/
+6
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*
Rename `hint_albedo`, `hint_white/black` in shaders
Yuri Roubinsky
2022-05-09
1
-10
/
+6
*
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Merge pull request #61226 from Chaosus/shader_fix_keyword_completion
Rémi Verschelde
2022-05-23
1
-2
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+2
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*
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Fix incorrect keyword completion after period in shader editor
Yuri Rubinsky
2022-05-20
1
-2
/
+2
*
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Add a new HashSet template
reduz
2022-05-20
1
-5
/
+5
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/
/
*
/
Replace most uses of Map by HashMap
reduz
2022-05-16
1
-24
/
+24
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*
Merge pull request #60568 from Chaosus/shader_keyword_completions
Rémi Verschelde
2022-05-04
1
-0
/
+10
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*
Add keyword completion to shader editor
Yuri Roubinsky
2022-04-29
1
-0
/
+10
*
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Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-9
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+9
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/
*
Prevent shader crash when using precision on boolean types
Yuri Roubinsky
2022-04-26
1
-0
/
+1
*
Merge pull request #59825 from Chaosus/shader_fix
Rémi Verschelde
2022-04-12
1
-4
/
+4
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*
Fix incorrect parsing array's `length()` at return statement in shader
Yuri Roubinsky
2022-04-03
1
-4
/
+4
*
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Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-7
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+7
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/
*
Add GDExtension support to Script
reduz
2022-03-27
1
-1
/
+1
*
Allow multiple declarations in for loop in a shader
Yuri Roubinsky
2022-02-03
1
-1
/
+4
*
Add translation links to shader errors
Yuri Roubinsky
2022-01-19
1
-0
/
+20
*
Unify variable and array declarations in shaders
Yuri Roubinsky
2022-01-18
1
-24
/
+5
*
Refactor size expression parsing for arrays in the shaders
Yuri Roubinsky
2022-01-15
1
-4
/
+1
*
Add completion for shader_type
Yuri Roubinsky
2022-01-13
1
-0
/
+1
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Add a shader warning when the uniform buffer limit is exceeded
Yuri Roubinsky
2022-01-03
1
-5
/
+8
*
Allow pass varyings as out param to the function, when it's possible
Yuri Roubinsky
2021-12-23
1
-9
/
+0
*
Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-21
1
-2
/
+53
*
Rename shader hint `filter_anisotropy` to `filter_anisotropic`
Yuri Roubinsky
2021-12-15
1
-4
/
+4
*
Fix shader array parsing in variable declaration
Yuri Roubinsky
2021-12-15
1
-1
/
+1
*
Merge pull request #55913 from Chaosus/fix_shader_crash
Rémi Verschelde
2021-12-15
1
-1
/
+1
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*
Fix shader crash when assigned array from struct to a variable by index
Yuri Roubinsky
2021-12-13
1
-1
/
+1
*
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Rename shader hint `filter_aniso` to `filter_anisotropy`
Yuri Roubinsky
2021-12-15
1
-4
/
+4
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/
*
Rename `hint_aniso` to `hint_anisotropy` in the shader language
Hugo Locurcio
2021-12-10
1
-2
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+2
*
Refactor constant suffix parsing in a shader
Yuri Roubinsky
2021-12-10
1
-0
/
+6
*
Added completion for uniform hints in a shader
Yuri Roubinsky
2021-12-10
1
-0
/
+4
*
Make `compile` shader function to use struct instead long parameter list
Yuri Roubinsky
2021-12-08
1
-2
/
+11
*
Allow using empty statements in the shader, added formatting warning
Yuri Roubinsky
2021-12-01
1
-0
/
+1
*
Fix built-in(PI, TAU, E) assignment to a global constant in a shader
Yuri Roubinsky
2021-11-29
1
-1
/
+1
*
Added few more built-ins to shader language
Yuri Roubinsky
2021-10-13
1
-1
/
+10
*
Allow declare the shader arrays with a size defined before identifier
Yuri Roubinsky
2021-10-08
1
-0
/
+4
*
Fix shader crash when passing array.length to functions
Yuri Roubinsky
2021-10-05
1
-1
/
+0
*
Added support for uniform arrays in shaders
Yuri Roubinsky
2021-10-04
1
-1
/
+3
*
More fixes to mobile renderer
reduz
2021-08-18
1
-0
/
+1
*
Fix shader crash when using local var with the same name as varying
Yuri Roubinsky
2021-08-13
1
-0
/
+2
*
Added parameter names to shader built-in function autocompletion
Yuri Roubinsky
2021-08-12
1
-0
/
+1
*
Prevents shader crashing if varying assigned incorrectly
Yuri Roubinsky
2021-07-26
1
-0
/
+1
*
Merge pull request #50729 from Chaosus/shader_varying_enchancements2
Rémi Verschelde
2021-07-26
1
-4
/
+3
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*
Allow using vertex-stage varying in both `fragment` and `light`
Yuri Roubinsky
2021-07-22
1
-4
/
+3
*
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Allow using vertex varying in custom functions under any circumstances
Yuri Roubinsky
2021-07-22
1
-0
/
+8
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/
*
Added a shader warning about unused local variable
Yuri Roubinsky
2021-06-29
1
-1
/
+4
*
Fix `length()` array function usage in shader
Yuri Roubinsky
2021-06-10
1
-1
/
+1
*
Allow shader arrays to be passed as parameters and return value
Yuri Roubinsky
2021-05-22
1
-16
/
+45
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