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Redot Engine – Multi-platform 2D and 3D game engine
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rendering
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shader_preprocessor.h
Commit message (
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Author
Age
Files
Lines
*
Add renderer state defines to shader preprocessor
Chaosus
2024-10-26
1
-0
/
+1
*
Add `#error` preprocessor directive to shading language
Chaosus
2024-10-18
1
-0
/
+1
*
Extract ScriptInstance to simplify includes
Yuri Sizov
2023-09-06
1
-0
/
+1
*
Support shader preprocessor concatenation symbol
Johan Aires Rastén
2023-08-08
1
-0
/
+1
*
Fix Shader Preprocessor line numbering when disabled
bitsawer
2023-04-26
1
-2
/
+2
*
Improve some editor strings for localization
Haoyu Qiu
2023-02-09
1
-1
/
+1
*
Several shader preprocessor parser fixes and improvements
bitsawer
2023-01-26
1
-0
/
+2
*
Fix shader preprocessor memory leak
bitsawer
2023-01-19
1
-2
/
+1
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
Add defines to completion list in shaders
Yuri Rubinsky
2022-09-26
1
-1
/
+1
*
Add `defined` keyword support to shader preprocessor
Yuri Rubinsky
2022-08-20
1
-1
/
+11
*
Merge pull request #63960 from bitsawer/fix-macro-expansion
Yuri Rubinsky
2022-08-19
1
-2
/
+1
|
\
|
*
Fix shader preprocessor macro expansion
bitsawer
2022-08-05
1
-2
/
+1
*
|
Add `elif` directive to shader preprocessor
Yuri Rubinsky
2022-08-15
1
-6
/
+15
*
|
Implement coloring for disabled branches in the shader editor
Yuri Rubinsky
2022-08-14
1
-2
/
+14
|
/
*
Fix some errors after shader preprocessor PR
Yuri Rubinsky
2022-07-23
1
-2
/
+0
*
Clean up Shader Preprocessor
reduz
2022-07-22
1
-16
/
+22
*
Adding shader preprocessor support
Yuri Roubinsky
2022-07-22
1
-0
/
+196