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path: root/servers/rendering/shader_preprocessor.h
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* Merge commit godotengine/godot@0f5f3bc9546b46b2029fc8896dc859697f1eab97Spartan3222024-11-111-0/+1
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| * Add renderer state defines to shader preprocessorChaosus2024-10-261-0/+1
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1Spartan3222024-10-221-0/+1
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| * Add `#error` preprocessor directive to shading languageChaosus2024-10-181-0/+1
* | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* Extract ScriptInstance to simplify includesYuri Sizov2023-09-061-0/+1
* Support shader preprocessor concatenation symbolJohan Aires Rastén2023-08-081-0/+1
* Fix Shader Preprocessor line numbering when disabledbitsawer2023-04-261-2/+2
* Improve some editor strings for localizationHaoyu Qiu2023-02-091-1/+1
* Several shader preprocessor parser fixes and improvementsbitsawer2023-01-261-0/+2
* Fix shader preprocessor memory leakbitsawer2023-01-191-2/+1
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Add defines to completion list in shadersYuri Rubinsky2022-09-261-1/+1
* Add `defined` keyword support to shader preprocessorYuri Rubinsky2022-08-201-1/+11
* Merge pull request #63960 from bitsawer/fix-macro-expansionYuri Rubinsky2022-08-191-2/+1
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| * Fix shader preprocessor macro expansionbitsawer2022-08-051-2/+1
* | Add `elif` directive to shader preprocessorYuri Rubinsky2022-08-151-6/+15
* | Implement coloring for disabled branches in the shader editorYuri Rubinsky2022-08-141-2/+14
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* Fix some errors after shader preprocessor PRYuri Rubinsky2022-07-231-2/+0
* Clean up Shader Preprocessorreduz2022-07-221-16/+22
* Adding shader preprocessor supportYuri Roubinsky2022-07-221-0/+196