| Commit message (Expand) | Author | Age | Files | Lines |
* | Shadow fade for omni lights actually stops the shadow from updating while fad... | jitspoe | 2024-03-25 | 1 | -0/+1 |
* | Fix never ending loop with overlapping probes | Bastiaan Olij | 2024-03-05 | 1 | -0/+1 |
* | Add a reflection mask to the reflection probes. | Marcel Offermans | 2024-01-20 | 1 | -0/+2 |
* | (Re-)Implemented Light3D's property "shadow_reverse_cull_face" | Markus Grafen | 2023-05-19 | 1 | -0/+1 |
* | Implement cull_mask for decals and lights in mobile and compatibility backends | clayjohn | 2023-02-06 | 1 | -0/+1 |
* | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G... | Marius Hanl | 2023-01-31 | 1 | -2/+2 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Cleanup and improve sky render | Bastiaan Olij | 2022-12-23 | 1 | -0/+2 |
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij | 2022-10-04 | 1 | -0/+51 |
* | Implement Physical Light Units as an optional setting. | clayjohn | 2022-08-31 | 1 | -0/+1 |
* | Code quality: Fix header guards consistency | Rémi Verschelde | 2022-07-25 | 1 | -1/+1 |
* | Split dependency logic | Bastiaan Olij | 2022-06-28 | 1 | -1/+0 |
* | Move light, reflection probe and lightmap into LightStorage | Bastiaan Olij | 2022-04-17 | 1 | -0/+139 |