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path: root/servers/rendering/storage/light_storage.h
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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* Rebrand preambles to RedotSpartan3222024-10-131-0/+2
* Shadow fade for omni lights actually stops the shadow from updating while fad...jitspoe2024-03-251-0/+1
* Fix never ending loop with overlapping probesBastiaan Olij2024-03-051-0/+1
* Add a reflection mask to the reflection probes.Marcel Offermans2024-01-201-0/+2
* (Re-)Implemented Light3D's property "shadow_reverse_cull_face"Markus Grafen2023-05-191-0/+1
* Implement cull_mask for decals and lights in mobile and compatibility backendsclayjohn2023-02-061-0/+1
* Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-311-2/+2
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Cleanup and improve sky renderBastiaan Olij2022-12-231-0/+2
* Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-0/+51
* Implement Physical Light Units as an optional setting.clayjohn2022-08-311-0/+1
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Split dependency logicBastiaan Olij2022-06-281-1/+0
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-0/+139