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Redot Engine – Multi-platform 2D and 3D game engine
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Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
1
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+2
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Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
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+2
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Adding getters to RenderTarget and implementing override functionality for XR
Bastiaan Olij
2022-10-05
1
-5
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+21
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Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
2
-0
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+57
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-17
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+17
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Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-17
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+17
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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
2
-4
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+22
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Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
2
-4
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+22
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Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
2
-0
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+111
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
5
-69
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+325
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Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-0
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+1
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Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-2
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+2
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Tweak default fog settings for better appearance
Hugo Locurcio
2022-08-01
1
-4
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+4
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Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
2
-0
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+1065
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Restructure environment in render implementation
Bastiaan Olij
2022-07-29
2
-0
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+1065
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Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-16
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+16
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
6
-6
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+6
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Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
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+1
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Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-0
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+3
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Split dependency logic
Bastiaan Olij
2022-06-28
7
-6
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+263
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Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
1
-7
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+2
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Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-0
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+129
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Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-0
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+139
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Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
3
-111
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+62
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Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-0
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+136
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Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-0
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+101
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Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
1
-0
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+60
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
3
-0
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+136
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