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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
Lines
*
Rename shader parameter uniform setter/getter methods for consistency
Hugo Locurcio
2022-08-04
1
-2
/
+2
*
Tweak default fog settings for better appearance
Hugo Locurcio
2022-08-01
1
-4
/
+4
*
Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
2
-0
/
+1065
|
\
|
*
Restructure environment in render implementation
Bastiaan Olij
2022-07-29
2
-0
/
+1065
*
|
Rename RenderingServer global shader uniform methods to be more explicit
Hugo Locurcio
2022-07-28
1
-16
/
+16
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/
*
Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
6
-6
/
+6
*
Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
/
+1
*
Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-0
/
+3
*
Split dependency logic
Bastiaan Olij
2022-06-28
7
-6
/
+263
*
Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer
clayjohn
2022-05-24
1
-7
/
+2
*
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-0
/
+129
*
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-0
/
+139
*
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
3
-111
/
+62
*
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
Bastiaan Olij
2022-04-02
1
-0
/
+136
*
Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-0
/
+101
*
Extract Decal and Decal atlas from Storage class
Bastiaan Olij
2022-03-21
1
-0
/
+60
*
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
3
-0
/
+136