summaryrefslogtreecommitdiffstats
path: root/servers/rendering
Commit message (Expand)AuthorAgeFilesLines
* Merge pull request #51873 from Chaosus/fix_uniform_error_spamClay John2021-08-315-5/+5
|\
| * Fix incorrect checking of uniform set to prevent error spam (2)Yuri Roubinsky2021-08-195-5/+5
* | Merge pull request #51908 from bruvzg/msdf_fonts2K. S. Ernest (iFire) Lee2021-08-278-3/+93
|\ \
| * | Makes FontData importable resource.bruvzg2021-08-278-3/+93
* | | Merge pull request #52092 from Calinou/voxelgi-remove-anisotropic-leftoversJuan Linietsky2021-08-273-214/+0
|\ \ \ | |/ / |/| |
| * | Remove leftovers of anisotropy in the VoxelGI shader codeHugo Locurcio2021-08-253-214/+0
* | | Merge pull request #52003 from BastiaanOlij/xr_interface_extensionBastiaan Olij2021-08-271-1/+1
|\ \ \
| * | | Adding GDExtension support to XRInterfaceBastiaan Olij2021-08-261-1/+1
* | | | Optionally scale 3D render contentBastiaan Olij2021-08-266-34/+78
|/ / /
* | | Merge pull request #50883 from BastiaanOlij/mobile_hdrBastiaan Olij2021-08-2618-50/+94
|\ \ \
| * | | Scale color output in the mobile renderer to provide HDR supportBastiaan Olij2021-08-2318-50/+94
* | | | Merge pull request #51821 from Calinou/builtin-shaders-add-commentsJFonS2021-08-255-0/+16
|\ \ \ \ | |_|/ / |/| | |
| * | | Add comments at the top of each built-in shader to ease debuggingHugo Locurcio2021-08-185-0/+16
* | | | Merge pull request #51971 from aaronfranke/httpsMax Hilbrunner2021-08-238-9/+9
|\ \ \ \
| * | | | Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke2021-08-228-9/+9
* | | | | Merge pull request #51947 from AnilBK/redundant-assignmentsMichael Alexsander2021-08-231-3/+1
|\ \ \ \ \ | |_|_|/ / |/| | | |
| * | | | Remove redundant assignments.Anilforextra2021-08-211-3/+1
* | | | | Merge pull request #51980 from BastiaanOlij/fix_multiview_tonemapBastiaan Olij2021-08-231-4/+4
|\ \ \ \ \ | |_|/ / / |/| | | |
| * | | | Fix multiview defines in tonemap shaderBastiaan Olij2021-08-221-4/+4
| |/ / /
* / / / Fixed non-uniform scaling of normalsDuarte David2021-08-222-2/+2
|/ / /
* | / Improvements to SpotLight3D and OmniLight3D's shadowsjfons2021-08-199-157/+300
| |/ |/|
* | Merge pull request #51843 from reduz/fixes-to-mobile-renderer-3Rémi Verschelde2021-08-187-108/+125
|\ \
| * | More fixes to mobile rendererreduz2021-08-187-108/+125
| |/
* | Merge pull request #51792 from Chaosus/removed_restartRémi Verschelde2021-08-181-1/+0
|\ \ | |/ |/|
| * Removed `RESTART` built-in from `start` particle shader functionYuri Roubinsky2021-08-171-1/+0
* | Fixes to mobile rendererreduz2021-08-1713-102/+97
* | Fix incorrect uniform buffer size for particlesYuri Roubinsky2021-08-171-5/+5
|/
* Merge pull request #51635 from reduz/further-mobile-optimizationsJuan Linietsky2021-08-163-46/+139
|\
| * More optimizations on the mobile renderer.reduz2021-08-133-46/+139
* | Makes a clear error message if shader compilation failedYuri Roubinsky2021-08-166-14/+6
* | Moved disabling bokeh shader variants to before the version_create callBastiaan Olij2021-08-161-2/+1
* | Fix read from screen and depth textureBastiaan Olij2021-08-156-2/+158
* | Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_rasterRémi Verschelde2021-08-149-292/+642
|\ \ | |/ |/|
| * Implemented raster versions of bokeh shaders to replace broken gaussian imple...Bastiaan Olij2021-08-139-292/+642
* | Merge pull request #51025 from reduz/fix-directional-shadow-biasRémi Verschelde2021-08-133-98/+12
|\ \
| * | Fix directional shadow biasreduz2021-07-293-98/+12
* | | Merge pull request #51609 from Chaosus/shader_fix_varying_errorYuri Roubinsky2021-08-133-2/+9
|\ \ \ | |_|/ |/| |
| * | Fix shader crash when using local var with the same name as varyingYuri Roubinsky2021-08-133-2/+9
* | | Merge pull request #51580 from aaronfranke/particles-real-doubleRémi Verschelde2021-08-125-49/+49
|\ \ \ | |/ / |/| |
| * | Use real_t and double where appropriate in ParticlesAaron Franke2021-08-125-49/+49
* | | Use nearest mipmaps for both minification and magnificationHugo Locurcio2021-08-121-2/+2
|/ /
* | Merge pull request #51391 from Chaosus/shader_param_namesRémi Verschelde2021-08-122-682/+689
|\ \
| * | Added parameter names to shader built-in function autocompletionYuri Roubinsky2021-08-122-682/+689
* | | Removes an internal error report if shader fails compileYuri Roubinsky2021-08-122-3/+6
* | | Merge pull request #51533 from Calinou/fix-nearest-mipmap-filterRémi Verschelde2021-08-121-4/+20
|\ \ \
| * | | Fix the Use Nearest Mipmap Filter project setting not workingHugo Locurcio2021-08-121-4/+20
* | | | Fix CPUParticles2D disappearance after amount changefloppyhammer2021-08-121-0/+1
|/ / /
* | | Merge pull request #51486 from reduz/fixes-to-mobile-rendererRémi Verschelde2021-08-115-46/+51
|\ \ \
| * | | Fixes and optimizations to mobile rendererreduz2021-08-105-46/+51
* | | | Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorlineYuri Roubinsky2021-08-111-6/+9
|\ \ \ \