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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
rendering_server.h
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Author
Age
Files
Lines
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Spartan322
2024-10-13
1
-0
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+2
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Remove our ERR_ON_RENDER_THREAD guard, it is not reliable
Bastiaan Olij
2024-07-09
1
-10
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+0
*
Add antialias support for CanvasItem draw primitives
Yaohua Xiong
2024-05-13
1
-3
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+7
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Improvements to VRS/Foveated rendering
Bastiaan Olij
2024-05-03
1
-0
/
+9
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OpenXR: Change timing of xrWaitFrame and add thread safety features to OpenXR
Bastiaan Olij
2024-05-01
1
-1
/
+28
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Add support for OpenXR composition layers
David Snopek
2024-04-04
1
-0
/
+1
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Fixed Timestep Interpolation (2D)
Ricardo Buring
2024-03-23
1
-0
/
+17
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Add new Parallax2D node
markdibarry
2024-03-03
1
-0
/
+1
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Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-0
/
+35
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Add optional depth fog
Eidolon
2024-02-17
1
-1
/
+13
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Support custom AABB within MultiMesh resources
Arman Elgudzhyan
2024-02-15
1
-0
/
+3
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Merge pull request #84894 from clayjohn/tangent-error-message
Yuri Sizov
2024-01-24
1
-0
/
+3
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Store ArrayMesh path in RenderingServer for use in error messages
clayjohn
2023-11-14
1
-0
/
+3
*
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Add a reflection mask to the reflection probes.
Marcel Offermans
2024-01-20
1
-0
/
+1
*
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Deprecate RenderingServer's `has_feature` and Features enum
Micky
2024-01-10
1
-3
/
+7
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Add autocompletion for RenderingServer's global shader & has_os_feature
Micky
2024-01-08
1
-0
/
+4
*
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Merge pull request #85811 from clayjohn/2D-render-info
Rémi Verschelde
2023-12-12
1
-0
/
+1
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Implement render info counters for the 2D renderer
clayjohn
2023-12-06
1
-0
/
+1
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*
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Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
ShirenY
2023-12-09
1
-0
/
+7
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/
*
Fix multiple issues with UV compression
clayjohn
2023-10-30
1
-1
/
+1
*
Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
Rémi Verschelde
2023-10-25
1
-0
/
+2
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Reset SDFGI when changing editor scene tabs
bitsawer
2023-08-30
1
-0
/
+2
*
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Some more fixes for compressed meshes
clayjohn
2023-10-24
1
-0
/
+2
*
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Implementation of tool to automatically upgrade and re-save meshes
clayjohn
2023-10-23
1
-1
/
+11
*
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Disable update spinner when debug redraw is active
kobewi
2023-10-11
1
-0
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+1
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Merge pull request #79169 from reduz/debug-canvas-item-redraw
Rémi Verschelde
2023-10-11
1
-0
/
+2
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Debug CanvasItem redraw
Juan Linietsky
2023-08-28
1
-0
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+2
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*
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Particle internal refactor and additions for more artistic control
QbieShay
2023-10-10
1
-0
/
+3
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Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-12
/
+30
*
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Dario
2023-09-25
1
-0
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+2
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*
Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-0
/
+1
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Merge pull request #79696 from reduz/call-on-render-thread
Yuri Sizov
2023-07-31
1
-0
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+2
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Add ability to call code on rendering thread
Juan Linietsky
2023-07-26
1
-0
/
+2
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Add custom texture create function
Bastiaan Olij
2023-07-26
1
-0
/
+3
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/
*
For GDExternal use, provides access to internal graphics handles for textures
Bastiaan Olij
2023-05-09
1
-0
/
+1
*
Merge pull request #76418 from reduz/method-bind-validated-call
Rémi Verschelde
2023-05-08
1
-0
/
+2
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Add ValidatedCall to MethodBind
Juan Linietsky
2023-04-30
1
-0
/
+2
*
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Expose viewports render targer RID
Bastiaan Olij
2023-03-31
1
-0
/
+1
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/
*
Merge duplicate rd_texture functions
Bastiaan Olij
2023-03-10
1
-1
/
+1
*
Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-02-13
1
-1
/
+0
*
Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
1
-3
/
+3
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*
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-3
/
+3
*
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Remove viewport_set_disable_environment in favor of viewport_set_environment_...
clayjohn
2023-01-30
1
-1
/
+9
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*
CanvasItem::draw_polyline Support thin polylines drawn using line strip
kleonc
2023-01-19
1
-1
/
+1
*
Fix scaling issue in `draw_line` and similar methods
Danil Alexeev
2023-01-16
1
-3
/
+3
*
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Rémi Verschelde
2023-01-14
1
-1
/
+2
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Improving communication of scaling settings to renderer implementation
Bastiaan Olij
2023-01-13
1
-1
/
+2
*
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Add framework for avoidance of color flash in new windows
Pedro J. Estébanez
2023-01-12
1
-0
/
+1
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/
*
Use BitField<> hint for ArrayFormat
Juan Linietsky
2023-01-08
1
-6
/
+6
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