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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering_server.h
Commit message (
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Author
Age
Files
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Fix multiple issues with UV compression
clayjohn
2023-10-30
1
-1
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+1
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Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change
Rémi Verschelde
2023-10-25
1
-0
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+2
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Reset SDFGI when changing editor scene tabs
bitsawer
2023-08-30
1
-0
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+2
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Some more fixes for compressed meshes
clayjohn
2023-10-24
1
-0
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+2
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Implementation of tool to automatically upgrade and re-save meshes
clayjohn
2023-10-23
1
-1
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+11
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Disable update spinner when debug redraw is active
kobewi
2023-10-11
1
-0
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+1
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Merge pull request #79169 from reduz/debug-canvas-item-redraw
Rémi Verschelde
2023-10-11
1
-0
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+2
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Debug CanvasItem redraw
Juan Linietsky
2023-08-28
1
-0
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+2
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Particle internal refactor and additions for more artistic control
QbieShay
2023-10-10
1
-0
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+3
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Vertex and attribute compression to reduce the size of the vertex format.
clayjohn
2023-10-05
1
-12
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+30
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Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
Dario
2023-09-25
1
-0
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+2
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Add option to enable HDR rendering in 2D
clayjohn
2023-08-07
1
-0
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+1
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Merge pull request #79696 from reduz/call-on-render-thread
Yuri Sizov
2023-07-31
1
-0
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+2
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Add ability to call code on rendering thread
Juan Linietsky
2023-07-26
1
-0
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+2
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Add custom texture create function
Bastiaan Olij
2023-07-26
1
-0
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+3
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For GDExternal use, provides access to internal graphics handles for textures
Bastiaan Olij
2023-05-09
1
-0
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+1
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Merge pull request #76418 from reduz/method-bind-validated-call
Rémi Verschelde
2023-05-08
1
-0
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+2
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Add ValidatedCall to MethodBind
Juan Linietsky
2023-04-30
1
-0
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+2
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Expose viewports render targer RID
Bastiaan Olij
2023-03-31
1
-0
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+1
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Merge duplicate rd_texture functions
Bastiaan Olij
2023-03-10
1
-1
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+1
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Move some worker_thread_pool.h includes out of header files
myaaaaaaaaa
2023-02-13
1
-1
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+0
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Merge pull request #72075 from Maran23/extents-to-size
Rémi Verschelde
2023-02-01
1
-3
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+3
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-3
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+3
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Remove viewport_set_disable_environment in favor of viewport_set_environment_...
clayjohn
2023-01-30
1
-1
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+9
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CanvasItem::draw_polyline Support thin polylines drawn using line strip
kleonc
2023-01-19
1
-1
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+1
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Fix scaling issue in `draw_line` and similar methods
Danil Alexeev
2023-01-16
1
-3
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+3
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Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
Rémi Verschelde
2023-01-14
1
-1
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+2
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Improving communication of scaling settings to renderer implementation
Bastiaan Olij
2023-01-13
1
-1
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+2
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Add framework for avoidance of color flash in new windows
Pedro J. Estébanez
2023-01-12
1
-0
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+1
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Use BitField<> hint for ArrayFormat
Juan Linietsky
2023-01-08
1
-6
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+6
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Rémi Verschelde
2022-12-23
1
-0
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+1
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Added options for sorting transparent objects (port of PR 63040)
Bastiaan Olij
2022-12-23
1
-0
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+1
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Scale MSDF font outline with the font size and MSDF source size to match dyna...
bruvzg
2022-12-17
1
-1
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+1
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Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-13
1
-1
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+0
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Expose texture_get_rd_texture
Patrick Dawson
2022-11-03
1
-0
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+2
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Viewport canvas cull mask feature
BimDav
2022-10-31
1
-0
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+2
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Merge pull request #64710 from MinusKube/window-size-crash
Clay John
2022-10-27
1
-0
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+2
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Prevent windows from having a size greater than device limit
MinusKube
2022-09-04
1
-0
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+2
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Implement multiple clip_children modes for CanvasItems
clayjohn
2022-10-14
1
-1
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+2
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Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-0
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+6
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
1
-2
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+2
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Change Array arguments to TypedArray
kobewi
2022-09-01
1
-2
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+2
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Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
Rémi Verschelde
2022-09-02
1
-22
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+22
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Rename `uniform` to `parameter` across the engine
Yuri Rubinsky
2022-09-01
1
-22
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+22
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Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
Rémi Verschelde
2022-09-01
1
-2
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+2
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Add Environment properties to control fog rendering on background sky
Hugo Locurcio
2022-09-01
1
-2
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+2
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-9
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+13
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Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
1
-1
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+1
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Merge pull request #63003 from Geometror/msaa-2d
Rémi Verschelde
2022-08-30
1
-1
/
+2
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