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path: root/servers/rendering_server.h
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* For GDExternal use, provides access to internal graphics handles for texturesBastiaan Olij2023-05-091-0/+1
* Merge pull request #76418 from reduz/method-bind-validated-callRémi Verschelde2023-05-081-0/+2
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| * Add ValidatedCall to MethodBindJuan Linietsky2023-04-301-0/+2
* | Expose viewports render targer RIDBastiaan Olij2023-03-311-0/+1
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* Merge duplicate rd_texture functionsBastiaan Olij2023-03-101-1/+1
* Move some worker_thread_pool.h includes out of header filesmyaaaaaaaaa2023-02-131-1/+0
* Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde2023-02-011-3/+3
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| * Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...Marius Hanl2023-01-311-3/+3
* | Remove viewport_set_disable_environment in favor of viewport_set_environment_...clayjohn2023-01-301-1/+9
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* CanvasItem::draw_polyline Support thin polylines drawn using line stripkleonc2023-01-191-1/+1
* Fix scaling issue in `draw_line` and similar methodsDanil Alexeev2023-01-161-3/+3
* Merge pull request #71309 from BastiaanOlij/improve_renderscaling_optionsRémi Verschelde2023-01-141-1/+2
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| * Improving communication of scaling settings to renderer implementationBastiaan Olij2023-01-131-1/+2
* | Add framework for avoidance of color flash in new windowsPedro J. Estébanez2023-01-121-0/+1
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* Use BitField<> hint for ArrayFormatJuan Linietsky2023-01-081-6/+6
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Merge pull request #69998 from BastiaanOlij/sorting-pivot-4Rémi Verschelde2022-12-231-0/+1
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| * Added options for sorting transparent objects (port of PR 63040)Bastiaan Olij2022-12-231-0/+1
* | Scale MSDF font outline with the font size and MSDF source size to match dyna...bruvzg2022-12-171-1/+1
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* Remove high quality glow as it is not any higher quality than regular glowclayjohn2022-12-131-1/+0
* Expose texture_get_rd_texturePatrick Dawson2022-11-031-0/+2
* Viewport canvas cull mask featureBimDav2022-10-311-0/+2
* Merge pull request #64710 from MinusKube/window-size-crashClay John2022-10-271-0/+2
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| * Prevent windows from having a size greater than device limitMinusKube2022-09-041-0/+2
* | Implement multiple clip_children modes for CanvasItemsclayjohn2022-10-141-1/+2
* | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-0/+6
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* Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde2022-09-021-2/+2
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| * Change Array arguments to TypedArraykobewi2022-09-011-2/+2
* | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde2022-09-021-22/+22
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| * | Rename `uniform` to `parameter` across the engineYuri Rubinsky2022-09-011-22/+22
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* | Merge pull request #60185 from Calinou/environment-fog-and-sky-affectRémi Verschelde2022-09-011-2/+2
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| * | Add Environment properties to control fog rendering on background skyHugo Locurcio2022-09-011-2/+2
* | | Implement Physical Light Units as an optional setting.clayjohn2022-08-311-9/+13
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* | Add a per-light volumetric fog energy propertyHugo Locurcio2022-08-301-1/+1
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* Merge pull request #63003 from Geometror/msaa-2dRémi Verschelde2022-08-301-1/+2
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| * Implement MSAA for 2D [Vulkan only]Hendrik Brucker2022-08-131-1/+2
* | Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0Rémi Verschelde2022-08-261-0/+1
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| * | Add font LCD sub-pixel anti-aliasing support.bruvzg2022-08-231-0/+1
* | | Replace Array return types with TypedArray 3kobewi2022-08-241-4/+4
* | | Replace Array return types with TypedArray 2kobewi2022-08-231-1/+4
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* / Remove requirement to have vertex positions when creating a mesh. Meshes can ...clayjohn2022-08-191-2/+4
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* Add a shadow opacity property to Light3DHugo Locurcio2022-08-071-0/+1
* Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio2022-08-041-7/+7
* Add Nearest Mipmap Anisotropic filter option to decals and projectorsHugo Locurcio2022-08-031-2/+4
* Merge pull request #59840 from Calinou/renderingserver-global-uniform-renameRémi Verschelde2022-07-281-13/+13
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| * Rename RenderingServer global shader uniform methods to be more explicitHugo Locurcio2022-07-281-13/+13
* | Allow changing mipmap LOD bias when FSR 1.0 scaling is not usedHugo Locurcio2022-07-281-1/+1
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* Remove ThreadWorkPool, replace by WorkerThreadPoolJuan Linietsky2022-07-251-3/+1
* Clean up Shader Preprocessorreduz2022-07-221-0/+1
* Adding Variable Rate Shading support to GodotBastiaan Olij2022-07-171-0/+11