| Commit message (Expand) | Author | Age | Files | Lines |
* | For GDExternal use, provides access to internal graphics handles for textures | Bastiaan Olij | 2023-05-09 | 1 | -0/+1 |
* | Merge pull request #76418 from reduz/method-bind-validated-call | Rémi Verschelde | 2023-05-08 | 1 | -0/+2 |
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| * | Add ValidatedCall to MethodBind | Juan Linietsky | 2023-04-30 | 1 | -0/+2 |
* | | Expose viewports render targer RID | Bastiaan Olij | 2023-03-31 | 1 | -0/+1 |
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* | Merge duplicate rd_texture functions | Bastiaan Olij | 2023-03-10 | 1 | -1/+1 |
* | Move some worker_thread_pool.h includes out of header files | myaaaaaaaaa | 2023-02-13 | 1 | -1/+0 |
* | Merge pull request #72075 from Maran23/extents-to-size | Rémi Verschelde | 2023-02-01 | 1 | -3/+3 |
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| * | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G... | Marius Hanl | 2023-01-31 | 1 | -3/+3 |
* | | Remove viewport_set_disable_environment in favor of viewport_set_environment_... | clayjohn | 2023-01-30 | 1 | -1/+9 |
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* | CanvasItem::draw_polyline Support thin polylines drawn using line strip | kleonc | 2023-01-19 | 1 | -1/+1 |
* | Fix scaling issue in `draw_line` and similar methods | Danil Alexeev | 2023-01-16 | 1 | -3/+3 |
* | Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options | Rémi Verschelde | 2023-01-14 | 1 | -1/+2 |
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| * | Improving communication of scaling settings to renderer implementation | Bastiaan Olij | 2023-01-13 | 1 | -1/+2 |
* | | Add framework for avoidance of color flash in new windows | Pedro J. Estébanez | 2023-01-12 | 1 | -0/+1 |
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* | Use BitField<> hint for ArrayFormat | Juan Linietsky | 2023-01-08 | 1 | -6/+6 |
* | One Copyright Update to rule them all | Rémi Verschelde | 2023-01-05 | 1 | -29/+29 |
* | Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 | Rémi Verschelde | 2022-12-23 | 1 | -0/+1 |
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| * | Added options for sorting transparent objects (port of PR 63040) | Bastiaan Olij | 2022-12-23 | 1 | -0/+1 |
* | | Scale MSDF font outline with the font size and MSDF source size to match dyna... | bruvzg | 2022-12-17 | 1 | -1/+1 |
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* | Remove high quality glow as it is not any higher quality than regular glow | clayjohn | 2022-12-13 | 1 | -1/+0 |
* | Expose texture_get_rd_texture | Patrick Dawson | 2022-11-03 | 1 | -0/+2 |
* | Viewport canvas cull mask feature | BimDav | 2022-10-31 | 1 | -0/+2 |
* | Merge pull request #64710 from MinusKube/window-size-crash | Clay John | 2022-10-27 | 1 | -0/+2 |
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| * | Prevent windows from having a size greater than device limit | MinusKube | 2022-09-04 | 1 | -0/+2 |
* | | Implement multiple clip_children modes for CanvasItems | clayjohn | 2022-10-14 | 1 | -1/+2 |
* | | Move cluster builder, sdfgi and gi structures to clustered renderer, move lig... | Bastiaan Olij | 2022-10-04 | 1 | -0/+6 |
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* | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde | 2022-09-02 | 1 | -2/+2 |
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| * | Change Array arguments to TypedArray | kobewi | 2022-09-01 | 1 | -2/+2 |
* | | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde | 2022-09-02 | 1 | -22/+22 |
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| * | | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky | 2022-09-01 | 1 | -22/+22 |
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* | | Merge pull request #60185 from Calinou/environment-fog-and-sky-affect | Rémi Verschelde | 2022-09-01 | 1 | -2/+2 |
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| * | | Add Environment properties to control fog rendering on background sky | Hugo Locurcio | 2022-09-01 | 1 | -2/+2 |
* | | | Implement Physical Light Units as an optional setting. | clayjohn | 2022-08-31 | 1 | -9/+13 |
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* | | Add a per-light volumetric fog energy property | Hugo Locurcio | 2022-08-30 | 1 | -1/+1 |
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* | Merge pull request #63003 from Geometror/msaa-2d | Rémi Verschelde | 2022-08-30 | 1 | -1/+2 |
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| * | Implement MSAA for 2D [Vulkan only] | Hendrik Brucker | 2022-08-13 | 1 | -1/+2 |
* | | Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 | Rémi Verschelde | 2022-08-26 | 1 | -0/+1 |
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| * | | Add font LCD sub-pixel anti-aliasing support. | bruvzg | 2022-08-23 | 1 | -0/+1 |
* | | | Replace Array return types with TypedArray 3 | kobewi | 2022-08-24 | 1 | -4/+4 |
* | | | Replace Array return types with TypedArray 2 | kobewi | 2022-08-23 | 1 | -1/+4 |
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* / | Remove requirement to have vertex positions when creating a mesh. Meshes can ... | clayjohn | 2022-08-19 | 1 | -2/+4 |
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* | Add a shadow opacity property to Light3D | Hugo Locurcio | 2022-08-07 | 1 | -0/+1 |
* | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio | 2022-08-04 | 1 | -7/+7 |
* | Add Nearest Mipmap Anisotropic filter option to decals and projectors | Hugo Locurcio | 2022-08-03 | 1 | -2/+4 |
* | Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename | Rémi Verschelde | 2022-07-28 | 1 | -13/+13 |
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| * | Rename RenderingServer global shader uniform methods to be more explicit | Hugo Locurcio | 2022-07-28 | 1 | -13/+13 |
* | | Allow changing mipmap LOD bias when FSR 1.0 scaling is not used | Hugo Locurcio | 2022-07-28 | 1 | -1/+1 |
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* | Remove ThreadWorkPool, replace by WorkerThreadPool | Juan Linietsky | 2022-07-25 | 1 | -3/+1 |
* | Clean up Shader Preprocessor | reduz | 2022-07-22 | 1 | -0/+1 |
* | Adding Variable Rate Shading support to Godot | Bastiaan Olij | 2022-07-17 | 1 | -0/+11 |