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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering_server.h
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Author
Age
Files
Lines
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New lightmapper
Juan Linietsky
2020-05-10
1
-18
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+31
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doc: Sync classref with current source
Rémi Verschelde
2020-04-20
1
-20
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+16
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Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-0
/
+56
*
Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
1
-0
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+24
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Implement decals
Juan Linietsky
2020-04-14
1
-0
/
+24
*
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Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-13
1
-6
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+10
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Add proper quality settings to soft shadows
clayjohn
2020-04-10
1
-6
/
+10
*
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Implement MSAA
Juan Linietsky
2020-04-12
1
-2
/
+1
*
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Add screen space AA option, with FXAA implementation.
Juan Linietsky
2020-04-12
1
-0
/
+6
*
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Shows proper scene render time in editor info
Juan Linietsky
2020-04-10
1
-0
/
+4
*
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Merge pull request #37722 from reduz/implement-softshadows
Rémi Verschelde
2020-04-10
1
-0
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+1
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*
Support light size and soft shadows
Juan Linietsky
2020-04-09
1
-0
/
+1
*
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Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
1
-1
/
+1
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/
*
Refactored shadowmapping.
Juan Linietsky
2020-04-08
1
-2
/
+12
*
Re-implement subsurface scattering.
Juan Linietsky
2020-04-04
1
-0
/
+10
*
Re-Added screen space reflection.
Juan Linietsky
2020-04-02
1
-1
/
+10
*
Move glow upscale quality to a global setting, for consistency
Juan Linietsky
2020-03-30
1
-1
/
+3
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+1157