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path: root/servers/visual/rasterizer.h
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* Renaming of servers for coherency.Juan Linietsky2020-03-271-1307/+0
* Added a Window node, and made it the scene root.Juan Linietsky2020-03-261-1/+1
* Working sky shader implementationclayjohn2020-03-211-2/+1
* Add shader based background modeBastiaan Olij2020-03-191-0/+1
* Style: Set clang-format Standard to Cpp11Rémi Verschelde2020-03-171-3/+3
* Fixes bugs found by Sonarcloud and Coverityqarmin2020-03-021-0/+1
* Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde2020-02-231-1/+1
* PoolVector is gone, replaced by VectorJuan Linietsky2020-02-181-12/+12
* Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde2020-02-141-2/+2
* Fixes friend declaration tag mismatchHaoyu Qiu2020-02-121-1/+1
* Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky2020-02-111-0/+3
* Re-implemented screen space ambient occlusionJuan Linietsky2020-02-111-2/+4
* DOF fully implemented, can be edited on the fly.Juan Linietsky2020-02-111-1/+4
* WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky2020-02-111-3/+6
* Auto exposure re-implemented in VulkanJuan Linietsky2020-02-111-1/+1
* -Refactored post processing, re-added glow and added a mix blend mode.Juan Linietsky2020-02-111-1/+1
* Improved Voxel AO settings.Juan Linietsky2020-02-111-2/+2
* AO support for GIProbe (right on time for Godot Sprint!)Juan Linietsky2020-02-111-0/+6
* GIProbe now generates a distance field on bake using CPU, for better compatib...Juan Linietsky2020-02-111-1/+3
* Dynamic object support for GI Probes (a bit buggy still)Juan Linietsky2020-02-111-2/+8
* Better GIProbe quality settings.Juan Linietsky2020-02-111-0/+5
* GIProbes working.Juan Linietsky2020-02-111-37/+28
* Visual GPU profiler and related profiling support in Vulkan.Juan Linietsky2020-02-111-0/+14
* Several fixes to 3D rendering, and multimesh implementation.Juan Linietsky2020-02-111-2/+4
* Reflection probes workingJuan Linietsky2020-02-111-2/+19
* Rewrote large part of rendering, omni and spot shadows now work.Juan Linietsky2020-02-111-28/+3
* Environment sky more or less working.Juan Linietsky2020-02-111-9/+12
* Base 3D engine done, still untested, though.Juan Linietsky2020-02-111-23/+30
* Custom material support seems complete.Juan Linietsky2020-02-111-0/+1267
* Texture refactorJuan Linietsky2020-02-111-1127/+0
* Refactored RID/RID_Owner to always use O(1) allocation.Juan Linietsky2020-02-111-4/+4
* Add VisualServer methods to get the video adapter name and vendorHugo Locurcio2020-01-061-0/+2
* Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fixRémi Verschelde2020-01-031-0/+1
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| * Fixed antialiasing option for Polygon2DPouleyKetchoupp2020-01-011-0/+1
* | Update copyright statements to 2020Rémi Verschelde2020-01-011-2/+2
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* Added skin support and simplified APIs to override bone position.Juan Linietsky2019-09-181-1/+0
* Merge pull request #29764 from Calinou/boot-splash-no-filter-optionRémi Verschelde2019-06-161-1/+1
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| * Add an option to disable boot splash filteringHugo Locurcio2019-06-151-1/+1
* | Adding a new Camera Server implementation to Godot.BastiaanOlij2019-06-151-0/+2
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* Implement ability to render viewports directly to screenclayjohn2019-05-131-0/+2
* Merge pull request #25670 from aqnuep/bake_mode_affect_gi_proveRémi Verschelde2019-04-301-0/+2
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| * Disable GI probe capturing lights with bake mode disabledDaniel Rakos2019-04-231-0/+2
* | Added ability for multiple images to be imported as an atlasJuan Linietsky2019-04-191-0/+2
* | Add option to have viewport render into supplied textureBastiaan Olij2019-04-061-1/+2
* | Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky2019-03-031-0/+1
* | Add -Wshadow=local to warnings and fix reported issues.marxin2019-02-201-6/+4
* | Fix update of canvas AABB with update_when_visibleJFonS2019-02-171-1/+1
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* Properly get proxy texture size for canvas light, fixes #17067Juan Linietsky2019-01-271-0/+1
* Changes to GLES2 renderer to not use cube shadows if not available, fixes #25132Juan Linietsky2019-01-221-0/+1
* Fixes to 2D lights, closes #24750Juan Linietsky2019-01-171-1/+1