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path: root/servers/visual/visual_server_canvas.h
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* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Merge pull request #23407 from bojidar-bg/3281-ysort-recursiveRémi Verschelde2018-11-121-3/+9
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| * Y-Sort children together in nested YSortsBojidar Marinov2018-10-301-3/+9
* | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS2018-11-041-1/+1
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* Ported CPU particles to 2DJuan Linietsky2018-08-291-0/+2
* Skeleton for 2D WIPJuan Linietsky2018-05-031-3/+1
* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-2/+5
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-2/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde2018-01-041-3/+3
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| * #15078 renamed "z" -> "z_index" property in Node2DJerome670002018-01-031-3/+3
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-0/+1
* Disabled filter clip by default and made it optional, fixes #12368, likely ot...Juan Linietsky2017-11-101-1/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky2017-08-191-1/+1
* Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-1/+1
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+1
* Order of 2D nodes in tree affects drawing properly again.Juan Linietsky2017-06-221-0/+8
* 2D GPU Particles working..Juan Linietsky2017-06-211-0/+1
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-1/+1
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-6/+6
* -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-0/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-86/+70
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* Type renames:Juan Linietsky2017-01-111-7/+7
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-2/+2
* Improvement to y_sort: make clear which item has to be drawn firstlonesurvivor2017-01-031-1/+4
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+214