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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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visual
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visual_server_canvas.h
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Author
Age
Files
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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Merge pull request #23407 from bojidar-bg/3281-ysort-recursive
Rémi Verschelde
2018-11-12
1
-3
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+9
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Y-Sort children together in nested YSorts
Bojidar Marinov
2018-10-30
1
-3
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+9
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Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-11-04
1
-1
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+1
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Ported CPU particles to 2D
Juan Linietsky
2018-08-29
1
-0
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+2
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Skeleton for 2D WIP
Juan Linietsky
2018-05-03
1
-3
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+1
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2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
1
-2
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+5
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Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-21
1
-2
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+2
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
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Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-04
1
-3
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+3
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#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-03
1
-3
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+3
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
1
-0
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+1
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Disabled filter clip by default and made it optional, fixes #12368, likely ot...
Juan Linietsky
2017-11-10
1
-1
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+1
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Added polygon antialiasing, but it does not work on nvidia. Will have to try ...
Juan Linietsky
2017-08-19
1
-1
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+1
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Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
1
-1
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+1
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-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-30
1
-0
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+1
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Order of 2D nodes in tree affects drawing properly again.
Juan Linietsky
2017-06-22
1
-0
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+8
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2D GPU Particles working..
Juan Linietsky
2017-06-21
1
-0
/
+1
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Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...
Juan Linietsky
2017-06-18
1
-1
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+1
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Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-17
1
-6
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+6
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-Fixed occluder rendering, closes #8560
Juan Linietsky
2017-06-13
1
-0
/
+1
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-86
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+70
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Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
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+28
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Type renames:
Juan Linietsky
2017-01-11
1
-7
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+7
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Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-2
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+2
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Improvement to y_sort: make clear which item has to be drawn first
lonesurvivor
2017-01-03
1
-1
/
+4
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Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-0
/
+214