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path: root/servers/visual/visual_server_raster.cpp
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* Drivers, main, servers: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Core: Ensure classes match their header filenameRémi Verschelde2019-02-121-1/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* -Lightmap and lightmap capture support for GLES2Juan Linietsky2018-09-281-0/+3
* Fix warnings about unused variables [-Wunused-variable]Rémi Verschelde2018-09-271-1/+0
* Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-4/+4
* Clear color was not correctly being set, fixes #4939Juan Linietsky2018-07-291-0/+1
* Merge pull request #18368 from Gamblify/RasterizerEngineSyncRémi Verschelde2018-07-251-2/+2
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| * Rasterizers are now in sync with engineGustav Lund2018-06-051-2/+2
* | Finally figured out how to implement AnimatedTexture properly.Juan Linietsky2018-07-161-2/+3
* | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky2018-07-061-1/+3
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* Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...Wilson E. Alvarez2018-03-131-0/+1
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky2017-12-161-0/+4
* Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez2017-11-251-2/+2
* Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky2017-11-141-0/+2
* Fix viewport margins drawn after swapping buffersPedro J. Estébanez2017-10-301-2/+1
* Cleanup unnecessary debug printsRémi Verschelde2017-10-211-9/+0
* Dead code tells no talesRémi Verschelde2017-08-271-7740/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-171-1/+1
* Rename cull_AABB to cull_aabbRémi Verschelde2017-08-161-1/+1
* Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-071-10/+21
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-3/+3
* Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson2017-07-221-1/+1
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+1
* Restored everything related to information polling, and added information box...Juan Linietsky2017-06-111-1/+1
* Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-0/+5
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+29
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+1
* -Fixed crash with splash screen on windowsJuan Linietsky2017-04-091-0/+1
* Restored (And auto-generated) splash imageJuan Linietsky2017-04-091-0/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-16/+18
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-56/+29
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-0/+6
* Working on compile issues for iOSBastiaanOlij2017-01-161-0/+1
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-19/+27
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-21/+21
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-38/+181
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| * work in progress global illuminationJuan Linietsky2016-12-201-1/+2
| * working reflection probes!!Juan Linietsky2016-11-191-0/+1
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-10/+10
| * Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-172/+7
| * make editor update by tracking changes in visualserverrasterJuan Linietsky2016-10-031-969/+2
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-28/+1301
* | Revert "Add/expose VisualServer::get_default_clear_color()"Rémi Verschelde2017-01-021-5/+0
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1