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Redot Engine – Multi-platform 2D and 3D game engine
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Author
Age
Files
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Basic fast filtering implementation
clayjohn
2020-02-27
8
-55
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+812
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Merge pull request #36627 from clayjohn/VULKAN-free
Rémi Verschelde
2020-02-28
4
-1
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+25
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Properly free many vulkan resources
clayjohn
2020-02-27
4
-1
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+25
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Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-28
4
-12
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+8
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Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
4
-12
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+8
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Merge pull request #36186 from Calinou/remove-vulkan-debugging-prints
Rémi Verschelde
2020-02-27
2
-4
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+2
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Remove Vulkan debugging prints
Hugo Locurcio
2020-02-13
2
-4
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+2
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Merge pull request #36428 from clayjohn/VULKAN-ref-probe-sky
Rémi Verschelde
2020-02-26
1
-1
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+9
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properly flip sky when rendering reflection probes
clayjohn
2020-02-21
1
-1
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+9
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
1
-2
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+2
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Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-23
1
-1
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+1
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Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
1
-2
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+2
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Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
2020-02-20
4
-14
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+14
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Fix compilation warnings and re-enable werror=yes on Travis
Rémi Verschelde
2020-02-18
6
-24
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+14
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PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
18
-229
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+222
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Fix shader crash if duplicated struct members created
Yuri Roubinsky
2020-02-15
1
-1
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+7
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Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRD
Haoyu Qiu
2020-02-15
1
-0
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+12
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fix oob write when calling MultiMesh::set_instance_transform
Marcin Zawiejski
2020-02-14
1
-1
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+1
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Merge pull request #36194 from dragmz/dragmz/exit_crash_fix
Rémi Verschelde
2020-02-14
2
-2
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+2
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fix crash when closing project manager
Marcin Zawiejski
2020-02-13
2
-2
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+2
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Merge pull request #36208 from akien-mga/warnings
Rémi Verschelde
2020-02-14
8
-33
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+45
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Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-14
8
-33
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+45
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Fix error flood with sky background
clayjohn
2020-02-13
1
-1
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+1
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Prevent usage 'out' modifier on opaque shader types (textures currently)
Yuri Roubinsky
2020-02-13
1
-0
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+7
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Fix bugs in shader swizzling
Yuri Roubinsky
2020-02-13
2
-2
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+123
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Fix shader crash if pass const argument to 'out/inout' parameter
Yuri Roubinsky
2020-02-13
2
-28
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+90
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ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
2
-5
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+4
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Merge pull request #36141 from Chaosus/shader_struct_member_arrays
Yuri Roubinsky
2020-02-12
3
-16
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+270
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Added support for arrays as shader struct members
Yuri Roubinsky
2020-02-12
3
-16
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+270
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doc: Sync classref with current source
Rémi Verschelde
2020-02-12
2
-2
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+3
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Fixes friend declaration tag mismatch
Haoyu Qiu
2020-02-12
1
-1
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+1
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Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
3
-159
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+604
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Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
42
-248
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+319
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[Vulkan] Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-02-11
1
-1
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+1
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Added normalmap guided roughness mipmap generator, and a global roughness lim...
Juan Linietsky
2020-02-11
13
-29
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+240
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Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
19
-157
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+1416
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Modified rendering to use cluster instead of foward
Juan Linietsky
2020-02-11
9
-180
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+623
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DOF fully implemented, can be edited on the fly.
Juan Linietsky
2020-02-11
8
-55
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+308
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Mostly working DOF Bokeh
Juan Linietsky
2020-02-11
2
-15
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+24
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WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-02-11
14
-66
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+438
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Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
9
-22
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+265
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-Refactored post processing, re-added glow and added a mix blend mode.
Juan Linietsky
2020-02-11
13
-293
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+516
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Fix Specular Blinn in vulkan
clayjohn
2020-02-11
1
-2
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+2
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Vulkan: Fix false positive in ninepatch axis stretch code
Rémi Verschelde
2020-02-11
1
-10
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+13
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Fixed error condition check for multimesh instance colors
Fabian Mathews
2020-02-11
1
-1
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+1
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Fix crash after rebase on the master branch
Rémi Verschelde
2020-02-11
1
-1
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+5
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Changed variable name in shader because it was too generic
Matias Pierdomenico
2020-02-11
2
-2
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+2
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Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
23
-1072
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+1012
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Improved Voxel AO settings.
Juan Linietsky
2020-02-11
10
-22
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+38
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Dynamic objects in GIProbes are now affected by propagation parameter.
Juan Linietsky
2020-02-11
3
-2
/
+14
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