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* Basic fast filtering implementationclayjohn2020-02-278-55/+812
* Merge pull request #36627 from clayjohn/VULKAN-freeRémi Verschelde2020-02-284-1/+25
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| * Properly free many vulkan resourcesclayjohn2020-02-274-1/+25
* | Merge pull request #36556 from RandomShaper/rework_mutexRémi Verschelde2020-02-284-12/+8
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| * Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez2020-02-264-12/+8
* | Merge pull request #36186 from Calinou/remove-vulkan-debugging-printsRémi Verschelde2020-02-272-4/+2
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| * | Remove Vulkan debugging printsHugo Locurcio2020-02-132-4/+2
* | | Merge pull request #36428 from clayjohn/VULKAN-ref-probe-skyRémi Verschelde2020-02-261-1/+9
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| * | properly flip sky when rendering reflection probesclayjohn2020-02-211-1/+9
* | | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-251-2/+2
* | | Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde2020-02-231-1/+1
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* | Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-201-2/+2
* | Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)2020-02-204-14/+14
* | Fix compilation warnings and re-enable werror=yes on TravisRémi Verschelde2020-02-186-24/+14
* | PoolVector is gone, replaced by VectorJuan Linietsky2020-02-1818-229/+222
* | Fix shader crash if duplicated struct members createdYuri Roubinsky2020-02-151-1/+7
* | Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRDHaoyu Qiu2020-02-151-0/+12
* | fix oob write when calling MultiMesh::set_instance_transformMarcin Zawiejski2020-02-141-1/+1
* | Merge pull request #36194 from dragmz/dragmz/exit_crash_fixRémi Verschelde2020-02-142-2/+2
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| * | fix crash when closing project managerMarcin Zawiejski2020-02-132-2/+2
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* | Merge pull request #36208 from akien-mga/warningsRémi Verschelde2020-02-148-33/+45
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| * | Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde2020-02-148-33/+45
* | | Fix error flood with sky backgroundclayjohn2020-02-131-1/+1
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* / Prevent usage 'out' modifier on opaque shader types (textures currently)Yuri Roubinsky2020-02-131-0/+7
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* Fix bugs in shader swizzlingYuri Roubinsky2020-02-132-2/+123
* Fix shader crash if pass const argument to 'out/inout' parameterYuri Roubinsky2020-02-132-28/+90
* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-122-5/+4
* Merge pull request #36141 from Chaosus/shader_struct_member_arraysYuri Roubinsky2020-02-123-16/+270
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| * Added support for arrays as shader struct membersYuri Roubinsky2020-02-123-16/+270
* | doc: Sync classref with current sourceRémi Verschelde2020-02-122-2/+3
* | Fixes friend declaration tag mismatchHaoyu Qiu2020-02-121-1/+1
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* Implementation of 'struct' for shadersYuri Roubinsky2020-02-113-159/+604
* Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde2020-02-1142-248/+319
* [Vulkan] Fix shader crash if using multiple underscores in identifier namesYuri Roubinsky2020-02-111-1/+1
* Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky2020-02-1113-29/+240
* Re-implemented screen space ambient occlusionJuan Linietsky2020-02-1119-157/+1416
* Modified rendering to use cluster instead of fowardJuan Linietsky2020-02-119-180/+623
* DOF fully implemented, can be edited on the fly.Juan Linietsky2020-02-118-55/+308
* Mostly working DOF BokehJuan Linietsky2020-02-112-15/+24
* WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky2020-02-1114-66/+438
* Auto exposure re-implemented in VulkanJuan Linietsky2020-02-119-22/+265
* -Refactored post processing, re-added glow and added a mix blend mode.Juan Linietsky2020-02-1113-293/+516
* Fix Specular Blinn in vulkanclayjohn2020-02-111-2/+2
* Vulkan: Fix false positive in ninepatch axis stretch codeRémi Verschelde2020-02-111-10/+13
* Fixed error condition check for multimesh instance colorsFabian Mathews2020-02-111-1/+1
* Fix crash after rebase on the master branchRémi Verschelde2020-02-111-1/+5
* Changed variable name in shader because it was too genericMatias Pierdomenico2020-02-112-2/+2
* Fix code formatting issues and VS compilationRémi Verschelde2020-02-1123-1072/+1012
* Improved Voxel AO settings.Juan Linietsky2020-02-1110-22/+38
* Dynamic objects in GIProbes are now affected by propagation parameter.Juan Linietsky2020-02-113-2/+14