| Commit message (Expand) | Author | Age | Files | Lines |
| * | Fix crash in shader parsing | Pedro J. Estébanez | 2017-10-16 | 1 | -0/+2 |
| * | Fix GIProbe light visibility | Hiroshi Ogawa | 2017-10-04 | 2 | -3/+8 |
| * | Ability to set a custom FOV makes it possible to use sky on orthogonal view. ... | Juan Linietsky | 2017-09-29 | 4 | -15/+6 |
| * | Fixes to light shaders, should work now.. | Juan Linietsky | 2017-09-27 | 2 | -2/+20 |
| * | Discarding now works in shaders | Daniel Doran | 2017-09-24 | 1 | -0/+5 |
| * | Added light affect parameter to baked AO | Juan Linietsky | 2017-09-23 | 1 | -0/+1 |
| * | -Fixed redraw always on 3D viewprot bug | Juan Linietsky | 2017-09-23 | 1 | -1/+19 |
| * | Add inversesqrt to shader language. | Ferenc Arn | 2017-09-21 | 1 | -0/+4 |
| * | Added proximity and distance fade to SpatialMaterial | Juan Linietsky | 2017-09-21 | 1 | -0/+2 |
| * | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | 2017-09-13 | 1 | -1/+1 |
| * | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | 2017-09-12 | 2 | -28/+18 |
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| | * | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 2 | -49/+34 |
| * | | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde | 2017-09-12 | 1 | -7/+7 |
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| | * | | Fix various assorted warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -28/+23 |
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| * / | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | 2017-09-08 | 2 | -22/+16 |
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| * | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 4 | -12/+67 |
| * | Added support for for, break and continue. Closes #10560, closes #10661 | Juan Linietsky | 2017-09-05 | 2 | -14/+144 |
| * | Added transmission shader parameter. | Juan Linietsky | 2017-09-03 | 1 | -1/+2 |
| * | Fix typos 'a' and 'an' | Poommetee Ketson | 2017-09-02 | 1 | -1/+1 |
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 2 | -8/+8 |
| * | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | 2017-09-01 | 1 | -13/+13 |
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| | * | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 1 | -13/+13 |
| * | | Merge pull request #10864 from Noshyaar/pr-beginning | Rémi Verschelde | 2017-09-01 | 1 | -1/+1 |
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| | * | | Fix typo 'begining' to 'beginning' | Poommetee Ketson | 2017-09-01 | 1 | -1/+1 |
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| * / | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky | 2017-09-01 | 5 | -2/+6 |
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| * | Revert "Fix shader function calls being assignable" | Rémi Verschelde | 2017-08-31 | 1 | -6/+0 |
| * | removed DISCARD built in variable, replaced by actual discard GLSL instructio... | Juan Linietsky | 2017-08-29 | 4 | -137/+180 |
| * | Fix #10723, a regression from 7a07895 | Bojidar Marinov | 2017-08-29 | 1 | -3/+4 |
| * | Disable antialiasing for CanvasItem triangle arrays | Rémi Verschelde | 2017-08-28 | 1 | -0/+1 |
| * | Merge pull request #10676 from hpvb/speedup-_render_canvas_item_tree | Rémi Verschelde | 2017-08-28 | 1 | -8/+5 |
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| | * | Use memset to zero z_list | Hein-Pieter van Braam | 2017-08-27 | 1 | -8/+5 |
| * | | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 7 | -9430/+8 |
| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 20 | -20/+20 |
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| * | Merge pull request #10590 from MasonAsh/fix-10589 | Rémi Verschelde | 2017-08-27 | 1 | -0/+6 |
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| | * | Fix shader function calls being assignable | Mason Ashbridge | 2017-08-23 | 1 | -0/+6 |
| * | | Added/Fixed null pointer checks | Wilson E. Alvarez | 2017-08-26 | 2 | -10/+11 |
| * | | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 5 | -674/+5 |
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| * | property validate assignment condition in new variables, fixes #9411 | Juan Linietsky | 2017-08-20 | 1 | -1/+7 |
| * | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 4 | -10/+9 |
| * | Fixed wrong usage of has_no_area function, closes #10434 | Juan Linietsky | 2017-08-19 | 1 | -1/+1 |
| * | Added polygon antialiasing, but it does not work on nvidia. Will have to try ... | Juan Linietsky | 2017-08-19 | 5 | -4/+8 |
| * | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | 2017-08-18 | 1 | -2/+4 |
| * | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | 2017-08-17 | 2 | -3/+3 |
| * | Shader: Fix typo in "facefordward" | Rémi Verschelde | 2017-08-17 | 1 | -3/+3 |
| * | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 4 | -10/+10 |
| * | Rename cull_AABB to cull_aabb | Rémi Verschelde | 2017-08-16 | 2 | -2/+2 |
| * | -Restored Sprite3D to working function, fixes #2061, fixes #9738 | Juan Linietsky | 2017-08-08 | 1 | -0/+1 |
| * | -Fixed BoneAttachment delay, closes #3966 | Juan Linietsky | 2017-08-07 | 1 | -2/+2 |
| * | Restored black bars and custom images instead of black bars, closes #1571 | Juan Linietsky | 2017-08-07 | 4 | -22/+28 |
| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 6 | -9/+9 |