| Commit message (Expand) | Author | Age | Files | Lines |
| * | Merge pull request #29764 from Calinou/boot-splash-no-filter-option | Rémi Verschelde | 2019-06-16 | 1 | -1/+1 |
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| | * | Add an option to disable boot splash filtering | Hugo Locurcio | 2019-06-15 | 1 | -1/+1 |
| * | | Adding a new Camera Server implementation to Godot. | BastiaanOlij | 2019-06-15 | 1 | -0/+3 |
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| * | Implement ability to render viewports directly to screen | clayjohn | 2019-05-13 | 1 | -0/+1 |
| * | Change "ID" to lowercase "id" | Aaron Franke | 2019-05-09 | 1 | -1/+1 |
| * | Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove | Rémi Verschelde | 2019-04-30 | 1 | -0/+1 |
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| | * | Disable GI probe capturing lights with bake mode disabled | Daniel Rakos | 2019-04-23 | 1 | -0/+1 |
| * | | Merge pull request #26064 from JFonS/add_frustum_camera_mode | Hein-Pieter van Braam | 2019-04-23 | 1 | -0/+1 |
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| | * | | Add FRUSTUM camera mode, allowing tilted frustums | JFonS | 2019-02-19 | 1 | -0/+1 |
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| * | | Added ability for multiple images to be imported as an atlas | Juan Linietsky | 2019-04-19 | 1 | -1/+1 |
| * | | Ability to make CanvasLayers have pseudo 3D depth. | Juan Linietsky | 2019-04-05 | 1 | -0/+3 |
| * | | Skeletons can now choose between using local or world coords for processing, ... | Juan Linietsky | 2019-03-03 | 1 | -0/+1 |
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| * | Update copyright statements to 2019 | Rémi Verschelde | 2019-01-01 | 1 | -2/+2 |
| * | Adding option to re-orient our sky | Bastiaan Olij | 2018-12-15 | 1 | -0/+1 |
| * | Added luminance capping to avoid glitches on small dots. closes #17996 | Juan Linietsky | 2018-11-28 | 1 | -1/+1 |
| * | Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 | Juan Linietsky | 2018-11-19 | 1 | -1/+1 |
| * | Merge pull request #23248 from dlasalle/fog | Juan Linietsky | 2018-11-14 | 1 | -1/+1 |
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| | * | Add parameter for fog max depth and use alpha as density. | Dominique LaSalle | 2018-11-13 | 1 | -1/+1 |
| * | | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS | 2018-11-04 | 1 | -1/+1 |
| * | | Fix canvas stacking not deterministic on same layer | Pedro J. Estébanez | 2018-10-30 | 1 | -1/+1 |
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| * | Merge pull request #21436 from CptPotato/tonemap-fixes | Rémi Verschelde | 2018-10-02 | 1 | -1/+1 |
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| | * | fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ... | alex-poe | 2018-08-27 | 1 | -1/+1 |
| * | | -Lightmap and lightmap capture support for GLES2 | Juan Linietsky | 2018-09-28 | 1 | -0/+2 |
| * | | Reflection probe support in GLES2 back-end. | Juan Linietsky | 2018-09-28 | 1 | -0/+1 |
| * | | Set uniform default values in inspector | JFonS | 2018-09-13 | 1 | -0/+1 |
| * | | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | 2018-09-12 | 1 | -7/+7 |
| * | | Ported CPU particles to 2D | Juan Linietsky | 2018-08-29 | 1 | -0/+2 |
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| * | [Core] Completely kill math_2d.h, change includes | Aaron Franke | 2018-08-11 | 1 | -1/+1 |
| * | add 3D textures | Thomas Herzog | 2018-07-30 | 1 | -8/+33 |
| * | Rename flag to better name | Juan Linietsky | 2018-07-27 | 1 | -1/+1 |
| * | Merge pull request #18368 from Gamblify/RasterizerEngineSync | Rémi Verschelde | 2018-07-25 | 1 | -1/+1 |
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| | * | Rasterizers are now in sync with engine | Gustav Lund | 2018-06-05 | 1 | -1/+1 |
| * | | Merge pull request #12678 from AndreaCatania/soft | Juan Linietsky | 2018-07-23 | 1 | -0/+4 |
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| | * | | Implemented Soft body | AndreaCatania | 2018-07-23 | 1 | -2/+4 |
| | * | | Added some API to visual server so from control VRAM buffer is more easy | AndreaCatania | 2018-07-23 | 1 | -0/+2 |
| * | | | Fix issues with CPUParticles and related conversion from Particles. Closes #2... | Juan Linietsky | 2018-07-23 | 1 | -0/+1 |
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| * | | Revert "Fix #19507 Not emitted particles affects performance" | Max Hilbrunner | 2018-07-17 | 1 | -1/+0 |
| * | | Merge pull request #19764 from malbach/godot_malbach | Max Hilbrunner | 2018-07-17 | 1 | -0/+1 |
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| | * | | Fix #19507 Not emitted particles affects performance | malbach | 2018-06-25 | 1 | -0/+1 |
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| * | | Finally figured out how to implement AnimatedTexture properly. | Juan Linietsky | 2018-07-16 | 1 | -0/+1 |
| * | | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0 | Juan Linietsky | 2018-07-06 | 1 | -1/+12 |
| * | | Ensure, if a texture meant for a normal map is imported and size limit exists... | Juan Linietsky | 2018-07-03 | 1 | -1/+1 |
| * | | Added ability for SSAO to affect AO textures too | Juan Linietsky | 2018-07-02 | 1 | -1/+1 |
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| * | Merge pull request #18495 from Zylann/partial_texture_update | Juan Linietsky | 2018-05-07 | 1 | -0/+1 |
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| | * | Added partial texture update to VisualServer | Marc Gilleron | 2018-04-29 | 1 | -0/+1 |
| * | | Added option to viewport to keep linear color | Bastiaan Olij | 2018-05-06 | 1 | -0/+1 |
| * | | Skeleton for 2D WIP | Juan Linietsky | 2018-05-03 | 1 | -1/+2 |
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| * | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 2018-02-21 | 1 | -2/+4 |
| * | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 1 | -2/+2 |
| * | Added all missing VisualServer bindings | Marc Gilleron | 2018-01-20 | 1 | -0/+20 |