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path: root/servers/visual_server.h
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* Implement per-instance custom bounding boxMarc Gilleron2017-11-201-0/+2
* Ability to change indirect light energy.Juan Linietsky2017-11-191-0/+1
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-12/+12
* Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky2017-11-141-0/+3
* Disabled filter clip by default and made it optional, fixes #12368, likely ot...Juan Linietsky2017-11-101-1/+1
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-1/+3
* Many fixes to SSAO, should be good now.Juan Linietsky2017-10-221-1/+15
* Bind some VisualServer functionsLeon Krause2017-10-201-1/+15
* Ability to set a custom FOV makes it possible to use sky on orthogonal view. ...Juan Linietsky2017-09-291-1/+1
* Fixed typo: 'texure' to 'texture'Indah Sylvia2017-09-291-1/+1
* Script access to formatted arrays and blend_arrays in meshes.SaracenOne2017-09-111-0/+1
* Ability to use a sky for reflection together with a background color.Juan Linietsky2017-09-071-0/+1
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-0/+8
* Merge pull request #10858 from letheed/add-shadow_filter-variantRémi Verschelde2017-09-021-0/+1
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| * add shadow_filter variant PCF7letheed2017-09-011-0/+1
* | Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-011-0/+7
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* Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky2017-08-301-0/+1
* Dead code tells no talesRémi Verschelde2017-08-271-1/+0
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* -Massive clean up to gizmosJuan Linietsky2017-08-261-21/+0
* -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-1/+1
* Added polygon antialiasing, but it does not work on nvidia. Will have to try ...Juan Linietsky2017-08-191-1/+1
* -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-081-3/+0
* Restored black bars and custom images instead of black bars, closes #1571Juan Linietsky2017-08-071-6/+0
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-1/+1
* Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-0/+1
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-0/+3
* Merge pull request #9564 from Noshyaar/pr-thresholdRémi Verschelde2017-07-081-1/+1
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| * Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-1/+1
* | Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-081-0/+1
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* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+1
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+2
* 2D GPU Particles working..Juan Linietsky2017-06-211-0/+3
* Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_masterThomas Herzog2017-06-191-2/+2
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| * Add double-sided flag to SpriteBase3D (fixes #8007)Andrea Faulds2017-05-021-2/+2
* | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-1/+1
* | Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-6/+6
* | -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-0/+1
* | Fixes to SSR, WIP.Juan Linietsky2017-06-161-1/+1
* | Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky2017-06-141-1/+0
* | -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-0/+1
* | Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-0/+24
* | -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-1/+11
* | Fog is complete!Juan Linietsky2017-06-071-0/+4
* | Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-251-7/+7
* | Added texture_get_texidBastiaanOlij2017-05-201-0/+1
* | Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-4/+5
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* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-27/+4