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path: root/servers/visual_server.h
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* Skeletons can now choose between using local or world coords for processing, ...Juan Linietsky2019-03-031-0/+1
* Update copyright statements to 2019Rémi Verschelde2019-01-011-2/+2
* Adding option to re-orient our skyBastiaan Olij2018-12-151-0/+1
* Added luminance capping to avoid glitches on small dots. closes #17996Juan Linietsky2018-11-281-1/+1
* Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281Juan Linietsky2018-11-191-1/+1
* Merge pull request #23248 from dlasalle/fogJuan Linietsky2018-11-141-1/+1
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| * Add parameter for fog max depth and use alpha as density.Dominique LaSalle2018-11-131-1/+1
* | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS2018-11-041-1/+1
* | Fix canvas stacking not deterministic on same layerPedro J. Estébanez2018-10-301-1/+1
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* Merge pull request #21436 from CptPotato/tonemap-fixesRémi Verschelde2018-10-021-1/+1
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| * fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ...alex-poe2018-08-271-1/+1
* | -Lightmap and lightmap capture support for GLES2Juan Linietsky2018-09-281-0/+2
* | Reflection probe support in GLES2 back-end.Juan Linietsky2018-09-281-0/+1
* | Set uniform default values in inspectorJFonS2018-09-131-0/+1
* | Make core/ includes absolute, remove subfolders from include pathRémi Verschelde2018-09-121-7/+7
* | Ported CPU particles to 2DJuan Linietsky2018-08-291-0/+2
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* [Core] Completely kill math_2d.h, change includesAaron Franke2018-08-111-1/+1
* add 3D texturesThomas Herzog2018-07-301-8/+33
* Rename flag to better nameJuan Linietsky2018-07-271-1/+1
* Merge pull request #18368 from Gamblify/RasterizerEngineSyncRémi Verschelde2018-07-251-1/+1
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| * Rasterizers are now in sync with engineGustav Lund2018-06-051-1/+1
* | Merge pull request #12678 from AndreaCatania/softJuan Linietsky2018-07-231-0/+4
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| * | Implemented Soft bodyAndreaCatania2018-07-231-2/+4
| * | Added some API to visual server so from control VRAM buffer is more easyAndreaCatania2018-07-231-0/+2
* | | Fix issues with CPUParticles and related conversion from Particles. Closes #2...Juan Linietsky2018-07-231-0/+1
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* | Revert "Fix #19507 Not emitted particles affects performance"Max Hilbrunner2018-07-171-1/+0
* | Merge pull request #19764 from malbach/godot_malbachMax Hilbrunner2018-07-171-0/+1
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| * | Fix #19507 Not emitted particles affects performancemalbach2018-06-251-0/+1
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* | Finally figured out how to implement AnimatedTexture properly.Juan Linietsky2018-07-161-0/+1
* | Support for CPU based particles, which aids compatibility with OpenGL ES 2.0Juan Linietsky2018-07-061-1/+12
* | Ensure, if a texture meant for a normal map is imported and size limit exists...Juan Linietsky2018-07-031-1/+1
* | Added ability for SSAO to affect AO textures tooJuan Linietsky2018-07-021-1/+1
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* Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky2018-05-071-0/+1
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| * Added partial texture update to VisualServerMarc Gilleron2018-04-291-0/+1
* | Added option to viewport to keep linear colorBastiaan Olij2018-05-061-0/+1
* | Skeleton for 2D WIPJuan Linietsky2018-05-031-1/+2
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* 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-2/+4
* Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-2/+2
* Added all missing VisualServer bindingsMarc Gilleron2018-01-201-0/+20
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde2018-01-041-1/+1
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| * #15078 renamed "z" -> "z_index" property in Node2DJerome670002018-01-031-1/+1
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* Set particles emitting to false when particles finish emitting with one-shot ...MrCdK2017-12-231-0/+1
* Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.Juan Linietsky2017-12-161-0/+2
* Bind TextEdit.deselect and update documentationRémi Verschelde2017-12-161-1/+0
* -Add lightmapperJuan Linietsky2017-12-141-0/+17
* -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-091-0/+1
* -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-041-0/+2
* Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez2017-11-251-1/+1