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Redot Engine – Multi-platform 2D and 3D game engine
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visual_server.h
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Author
Age
Files
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Skeletons can now choose between using local or world coords for processing, ...
Juan Linietsky
2019-03-03
1
-0
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+1
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Update copyright statements to 2019
Rémi Verschelde
2019-01-01
1
-2
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+2
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Adding option to re-orient our sky
Bastiaan Olij
2018-12-15
1
-0
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+1
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Added luminance capping to avoid glitches on small dots. closes #17996
Juan Linietsky
2018-11-28
1
-1
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+1
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Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
Juan Linietsky
2018-11-19
1
-1
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+1
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Merge pull request #23248 from dlasalle/fog
Juan Linietsky
2018-11-14
1
-1
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+1
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Add parameter for fog max depth and use alpha as density.
Dominique LaSalle
2018-11-13
1
-1
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+1
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Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
JFonS
2018-11-04
1
-1
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+1
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Fix canvas stacking not deterministic on same layer
Pedro J. Estébanez
2018-10-30
1
-1
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+1
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Merge pull request #21436 from CptPotato/tonemap-fixes
Rémi Verschelde
2018-10-02
1
-1
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+1
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fix reinhard tonemapper, modified filmic tonemapper, added internal exposure ...
alex-poe
2018-08-27
1
-1
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+1
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-Lightmap and lightmap capture support for GLES2
Juan Linietsky
2018-09-28
1
-0
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+2
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Reflection probe support in GLES2 back-end.
Juan Linietsky
2018-09-28
1
-0
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+1
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Set uniform default values in inspector
JFonS
2018-09-13
1
-0
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+1
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Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-12
1
-7
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+7
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Ported CPU particles to 2D
Juan Linietsky
2018-08-29
1
-0
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+2
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[Core] Completely kill math_2d.h, change includes
Aaron Franke
2018-08-11
1
-1
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+1
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add 3D textures
Thomas Herzog
2018-07-30
1
-8
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+33
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Rename flag to better name
Juan Linietsky
2018-07-27
1
-1
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+1
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Merge pull request #18368 from Gamblify/RasterizerEngineSync
Rémi Verschelde
2018-07-25
1
-1
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+1
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Rasterizers are now in sync with engine
Gustav Lund
2018-06-05
1
-1
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+1
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Merge pull request #12678 from AndreaCatania/soft
Juan Linietsky
2018-07-23
1
-0
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+4
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Implemented Soft body
AndreaCatania
2018-07-23
1
-2
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+4
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Added some API to visual server so from control VRAM buffer is more easy
AndreaCatania
2018-07-23
1
-0
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+2
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Fix issues with CPUParticles and related conversion from Particles. Closes #2...
Juan Linietsky
2018-07-23
1
-0
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+1
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Revert "Fix #19507 Not emitted particles affects performance"
Max Hilbrunner
2018-07-17
1
-1
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+0
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Merge pull request #19764 from malbach/godot_malbach
Max Hilbrunner
2018-07-17
1
-0
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+1
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Fix #19507 Not emitted particles affects performance
malbach
2018-06-25
1
-0
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+1
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Finally figured out how to implement AnimatedTexture properly.
Juan Linietsky
2018-07-16
1
-0
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+1
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Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
Juan Linietsky
2018-07-06
1
-1
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+12
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Ensure, if a texture meant for a normal map is imported and size limit exists...
Juan Linietsky
2018-07-03
1
-1
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+1
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Added ability for SSAO to affect AO textures too
Juan Linietsky
2018-07-02
1
-1
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+1
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Merge pull request #18495 from Zylann/partial_texture_update
Juan Linietsky
2018-05-07
1
-0
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+1
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Added partial texture update to VisualServer
Marc Gilleron
2018-04-29
1
-0
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+1
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Added option to viewport to keep linear color
Bastiaan Olij
2018-05-06
1
-0
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+1
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Skeleton for 2D WIP
Juan Linietsky
2018-05-03
1
-1
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+2
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2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
1
-2
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+4
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Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-21
1
-2
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+2
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Added all missing VisualServer bindings
Marc Gilleron
2018-01-20
1
-0
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+20
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
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+1
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Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-04
1
-1
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+1
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#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-03
1
-1
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+1
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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*
Set particles emitting to false when particles finish emitting with one-shot ...
MrCdK
2017-12-23
1
-0
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+1
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Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Juan Linietsky
2017-12-16
1
-0
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+2
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Bind TextEdit.deselect and update documentation
Rémi Verschelde
2017-12-16
1
-1
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+0
*
-Add lightmapper
Juan Linietsky
2017-12-14
1
-0
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+17
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-Ability to and unwrap lightmap coordinates on import
Juan Linietsky
2017-12-09
1
-0
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+1
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-Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
Juan Linietsky
2017-12-04
1
-0
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+2
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Add ability to opt-out buffer swapping in `VS::draw()`
Pedro J. Estébanez
2017-11-25
1
-1
/
+1
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