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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
/
xr_server.cpp
Commit message (
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)
Author
Age
Files
Lines
*
Implementing OpenXR driver
Bastiaan Olij
2022-02-23
1
-2
/
+3
*
Improve XRInterface hooks into rendering
Bastiaan Olij
2022-01-26
1
-25
/
+25
*
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-23
1
-2
/
+2
*
Add support for returning the play area from XRInterface
Bastiaan Olij
2021-10-19
1
-21
/
+29
*
Rework XR positional trackers
Bastiaan Olij
2021-10-17
1
-79
/
+98
*
Fix missing argument names in bindings
Rémi Verschelde
2021-10-09
1
-1
/
+1
*
Change to using doubles in XR classes
Bastiaan Olij
2021-09-21
1
-2
/
+2
*
Adding GDExtension support to XRInterface
Bastiaan Olij
2021-08-26
1
-10
/
+6
*
Optimize StringName usage
reduz
2021-07-18
1
-4
/
+4
*
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
1
-2
/
+2
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-7
/
+7
*
Change XRPositionalTracker to a reference and better expose it to GDNative
Bastiaan Olij
2021-03-29
1
-9
/
+14
*
Fix failure in set_primary_interface when parameter is null
lucicam
2021-03-25
1
-0
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
Rename XR get_type and get_name
Aaron Franke
2020-12-04
1
-4
/
+4
*
RenderingServer reorganization
reduz
2020-12-04
1
-1
/
+1
*
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-7
/
+0
*
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
1
-0
/
+386