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Redot Engine – Multi-platform 2D and 3D game engine
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Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
26
-113
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+113
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Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-23
1
-1
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+1
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Added StringName as a variant type.
Juan Linietsky
2020-02-21
2
-5
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+5
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Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-21
1
-4
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+4
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Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
5
-8
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+8
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Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
2020-02-20
6
-18
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+18
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Fix compilation warnings and re-enable werror=yes on Travis
Rémi Verschelde
2020-02-18
6
-24
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+14
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Added utility functions to the new NavigationServer:
Andrea Catania
2020-02-18
4
-0
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+23
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PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-18
27
-462
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+415
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Fix VisualServer bindings.
Marcel Admiraal
2020-02-17
2
-6
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+2
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Fix shader crash if duplicated struct members created
Yuri Roubinsky
2020-02-15
1
-1
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+7
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Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRD
Haoyu Qiu
2020-02-15
1
-0
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+12
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fix oob write when calling MultiMesh::set_instance_transform
Marcin Zawiejski
2020-02-14
1
-1
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+1
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Merge pull request #36194 from dragmz/dragmz/exit_crash_fix
Rémi Verschelde
2020-02-14
2
-2
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+2
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fix crash when closing project manager
Marcin Zawiejski
2020-02-13
2
-2
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+2
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Merge pull request #36208 from akien-mga/warnings
Rémi Verschelde
2020-02-14
8
-33
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+45
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Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-14
8
-33
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+45
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Fix error flood with sky background
clayjohn
2020-02-13
1
-1
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+1
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Prevent usage 'out' modifier on opaque shader types (textures currently)
Yuri Roubinsky
2020-02-13
1
-0
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+7
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Fix bugs in shader swizzling
Yuri Roubinsky
2020-02-13
2
-2
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+123
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Merge pull request #36176 from Chaosus/shader_fix_const_crash
Yuri Roubinsky
2020-02-13
2
-28
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+90
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Fix shader crash if pass const argument to 'out/inout' parameter
Yuri Roubinsky
2020-02-13
2
-28
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+90
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Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
1
-6
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+0
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ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
23
-77
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+70
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Merge pull request #36141 from Chaosus/shader_struct_member_arrays
Yuri Roubinsky
2020-02-12
3
-16
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+270
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Added support for arrays as shader struct members
Yuri Roubinsky
2020-02-12
3
-16
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+270
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doc: Sync classref with current source
Rémi Verschelde
2020-02-12
4
-79
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+126
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Fixes friend declaration tag mismatch
Haoyu Qiu
2020-02-12
1
-1
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+1
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Implementation of 'struct' for shaders
Yuri Roubinsky
2020-02-11
3
-159
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+604
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Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
46
-252
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+323
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[Vulkan] Fix shader crash if using multiple underscores in identifier names
Yuri Roubinsky
2020-02-11
1
-1
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+1
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Added normalmap guided roughness mipmap generator, and a global roughness lim...
Juan Linietsky
2020-02-11
15
-29
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+249
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Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
21
-166
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+1433
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Modified rendering to use cluster instead of foward
Juan Linietsky
2020-02-11
10
-181
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+624
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DOF fully implemented, can be edited on the fly.
Juan Linietsky
2020-02-11
10
-58
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+328
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Mostly working DOF Bokeh
Juan Linietsky
2020-02-11
2
-15
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+24
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WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-02-11
16
-85
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+457
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Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
10
-22
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+266
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-Refactored post processing, re-added glow and added a mix blend mode.
Juan Linietsky
2020-02-11
14
-294
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+518
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Fix Specular Blinn in vulkan
clayjohn
2020-02-11
1
-2
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+2
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Vulkan: Fix false positive in ninepatch axis stretch code
Rémi Verschelde
2020-02-11
1
-10
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+13
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Fixed error condition check for multimesh instance colors
Fabian Mathews
2020-02-11
1
-1
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+1
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Fix crash after rebase on the master branch
Rémi Verschelde
2020-02-11
1
-1
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+5
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Changed variable name in shader because it was too generic
Matias Pierdomenico
2020-02-11
2
-2
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+2
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Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
29
-1080
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+1020
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Improved Voxel AO settings.
Juan Linietsky
2020-02-11
11
-24
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+40
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Dynamic objects in GIProbes are now affected by propagation parameter.
Juan Linietsky
2020-02-11
3
-2
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+14
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More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.
Juan Linietsky
2020-02-11
3
-6
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+6
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Changed SDF processing to smooth out shadows.
Juan Linietsky
2020-02-11
1
-5
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+23
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Several fixes to GIProbes
Juan Linietsky
2020-02-11
4
-5
/
+12
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