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* | | | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky2020-02-2526-113/+113
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* | | Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde2020-02-231-1/+1
* | | Added StringName as a variant type.Juan Linietsky2020-02-212-5/+5
* | | Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli2020-02-211-4/+4
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* | Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky2020-02-205-8/+8
* | Fix MIMPAMPS typos in constants throughout the engineAndrii Doroshenko (Xrayez)2020-02-206-18/+18
* | Fix compilation warnings and re-enable werror=yes on TravisRémi Verschelde2020-02-186-24/+14
* | Added utility functions to the new NavigationServer:Andrea Catania2020-02-184-0/+23
* | PoolVector is gone, replaced by VectorJuan Linietsky2020-02-1827-462/+415
* | Fix VisualServer bindings.Marcel Admiraal2020-02-172-6/+2
* | Fix shader crash if duplicated struct members createdYuri Roubinsky2020-02-151-1/+7
* | Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRDHaoyu Qiu2020-02-151-0/+12
* | fix oob write when calling MultiMesh::set_instance_transformMarcin Zawiejski2020-02-141-1/+1
* | Merge pull request #36194 from dragmz/dragmz/exit_crash_fixRémi Verschelde2020-02-142-2/+2
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| * | fix crash when closing project managerMarcin Zawiejski2020-02-132-2/+2
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* | Merge pull request #36208 from akien-mga/warningsRémi Verschelde2020-02-148-33/+45
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| * | Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde2020-02-148-33/+45
* | | Fix error flood with sky backgroundclayjohn2020-02-131-1/+1
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* / Prevent usage 'out' modifier on opaque shader types (textures currently)Yuri Roubinsky2020-02-131-0/+7
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* Fix bugs in shader swizzlingYuri Roubinsky2020-02-132-2/+123
* Merge pull request #36176 from Chaosus/shader_fix_const_crashYuri Roubinsky2020-02-132-28/+90
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| * Fix shader crash if pass const argument to 'out/inout' parameterYuri Roubinsky2020-02-132-28/+90
* | Remove more deprecated methods and codeRémi Verschelde2020-02-131-6/+0
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* ObjectID converted to a structure, fixes many bugs where used incorrectly as ...Juan Linietsky2020-02-1223-77/+70
* Merge pull request #36141 from Chaosus/shader_struct_member_arraysYuri Roubinsky2020-02-123-16/+270
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| * Added support for arrays as shader struct membersYuri Roubinsky2020-02-123-16/+270
* | doc: Sync classref with current sourceRémi Verschelde2020-02-124-79/+126
* | Fixes friend declaration tag mismatchHaoyu Qiu2020-02-121-1/+1
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* Implementation of 'struct' for shadersYuri Roubinsky2020-02-113-159/+604
* Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde2020-02-1146-252/+323
* [Vulkan] Fix shader crash if using multiple underscores in identifier namesYuri Roubinsky2020-02-111-1/+1
* Added normalmap guided roughness mipmap generator, and a global roughness lim...Juan Linietsky2020-02-1115-29/+249
* Re-implemented screen space ambient occlusionJuan Linietsky2020-02-1121-166/+1433
* Modified rendering to use cluster instead of fowardJuan Linietsky2020-02-1110-181/+624
* DOF fully implemented, can be edited on the fly.Juan Linietsky2020-02-1110-58/+328
* Mostly working DOF BokehJuan Linietsky2020-02-112-15/+24
* WIP CameraEffects implementation (bokeh not working for now)Juan Linietsky2020-02-1116-85/+457
* Auto exposure re-implemented in VulkanJuan Linietsky2020-02-1110-22/+266
* -Refactored post processing, re-added glow and added a mix blend mode.Juan Linietsky2020-02-1114-294/+518
* Fix Specular Blinn in vulkanclayjohn2020-02-111-2/+2
* Vulkan: Fix false positive in ninepatch axis stretch codeRémi Verschelde2020-02-111-10/+13
* Fixed error condition check for multimesh instance colorsFabian Mathews2020-02-111-1/+1
* Fix crash after rebase on the master branchRémi Verschelde2020-02-111-1/+5
* Changed variable name in shader because it was too genericMatias Pierdomenico2020-02-112-2/+2
* Fix code formatting issues and VS compilationRémi Verschelde2020-02-1129-1080/+1020
* Improved Voxel AO settings.Juan Linietsky2020-02-1111-24/+40
* Dynamic objects in GIProbes are now affected by propagation parameter.Juan Linietsky2020-02-113-2/+14
* More correctly divide alpha by 8 for mipmaps, fixes voxel overocclusion.Juan Linietsky2020-02-113-6/+6
* Changed SDF processing to smooth out shadows.Juan Linietsky2020-02-111-5/+23
* Several fixes to GIProbesJuan Linietsky2020-02-114-5/+12