index
:
redot-engine.git
4.3
master
Redot Engine – Multi-platform 2D and 3D game engine
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
tests
/
core
/
math
/
test_vector3.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
/
+2
*
Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
/
+2
*
[Tests] Fix unit tests in template builds
A Thousand Ships
2024-06-29
1
-1
/
+3
*
Added component-wise `min` and `max` functions for vectors
Andrés Botero
2023-02-11
1
-0
/
+8
*
One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
/
+29
*
[Tests] Replace Math::is_equal_approx with == and doctest::Approx
Hendrik Brucker
2022-11-05
1
-14
/
+14
*
Style: Misc docs and comment style and language fixes
Rémi Verschelde
2022-11-02
1
-3
/
+3
*
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-08
1
-0
/
+45
*
Merge pull request #66133 from aaronfranke/set-all
Rémi Verschelde
2022-10-03
1
-6
/
+2
|
\
|
*
Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i
Aaron Franke
2022-09-19
1
-6
/
+2
*
|
Add more tests for Vector* types
Micky
2022-09-25
1
-1
/
+72
|
/
*
Fix Slerp C# docs and add test cases for vectors in the same direction
Aaron Franke
2022-03-12
1
-0
/
+3
*
Fix typos with codespell
Rémi Verschelde
2022-02-10
1
-1
/
+1
*
Replace String::num_real code with a wrapper around String::num
Aaron Franke
2022-01-15
1
-0
/
+19
*
Add tests for Vector2/Vector2i/Vector3/Vector3i
Aaron Franke
2022-01-14
1
-0
/
+395