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* Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
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* Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Rebrand Godot to RedotRandolph W. Aarseth II2024-10-111-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add Linux Editor tests workflow matrix Add Windows Editor w/ Mono workflow matrix Add Generate Glue Code job to Windows workflow Add Build GodotSharp job to Windows workflow Add godot compatibility version references Add Godot author info Add Godot version compatibility info Add Godot donor info Add Godot authors and donors to editor_about.cpp Credits: Co-authored-by: Skogi <skogi.b@gmail.com> Co-authored-by: Spartan322 <Megacake1234@gmail.com> Co-authored-by: swashberry <swashdev@pm.me> Co-authored-by: Christoffer Sundbom <christoffer_karlsson@live.se> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: McDubh <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: Dubhghlas McLaughlin <103212704+mcdubhghlas@users.noreply.github.com> Co-authored-by: radenthefolf <radenthefolf@gmail.com> Co-authored-by: John Knight <80524176+Tekisasu-JohnK@users.noreply.github.com> Co-authored-by: Adam Vondersaar <adam.vondersaar@uphold.com> Co-authored-by: decryptedchaos <nixgod@gmail.com> Co-authored-by: zaftnotameni <122100803+zaftnotameni@users.noreply.github.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: wesam <108880473+wesamdev@users.noreply.github.com> Co-authored-by: Mister Puma <MisterPuma80@gmail.com> Co-authored-by: Aaron Benjamin <lifeartstudios@gmail.com> Co-authored-by: SingleError <isaaconeoneone@gmail.com> Co-authored-by: Bioblaze Payne <BioblazePayne@gmail.com>
* Add PackedVector4Array Variant typeK. S. Ernest (iFire) Lee2024-05-031-0/+7
| | | | | Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
| | | | | | | | | | | | | | | | | | | | As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
* Replace Quaternion Euler constructor with `from_euler` methodAaron Franke2022-11-011-1/+1
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* Variant memory poolslawnjelly2022-07-041-2/+3
| | | | Memory pools via PagedAllocator for Transform2D, Transform3D, Basis and AABB.
* Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
| | | | Happy new year to the wonderful Godot community!
* Add unit tests for Array.pop_at()Haoyu Qiu2021-08-281-0/+12
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* Rename Quat to QuaternionMarcel Admiraal2021-06-041-1/+1
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* Rename Transform to Transform3D in coreAaron Franke2021-06-031-1/+1
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* Use comma over `<<` operator for all unit test loggingAndrii Doroshenko (Xrayez)2021-01-081-4/+2
| | | | | | | The comma operator should be preferred now according to doctest. Moved macro aliases from `ClassDB` tests to `test_macros.h`, because those are also used in `TextServer` tests.
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Port ClassDB tests to use doctestAndrii Doroshenko (Xrayez)2020-08-161-4/+0
| | | | | | | | | | | | | | | | | | | | | | Extracted the most minimal core initialization functionality from `setup()` and `setup2()` so that `ClassDB` could be tested properly (input, audio, rendering, physics etc, are excluded). Display and rendering servers/singletons are not initialized at all. Due to the fact that most subsystems are disabled, fixed various crashes in the process (in order): - `AcceptDialog` OK/cancel swap behavior (used `DisplayServer` while `register_scene_types()`); - `make_default_theme` which depends on `RenderingServer`; - `XRServer` singleton access while calling `register_modules_types()`; - hidden bug in a way joypads are cleaned up (MacOS and Linux only). Removed manual `ClassDB` init/cleanup calls from `test_validate_testing.h`. ClassDB tests: Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
* Stringify `Variant` compatible types for doctest outputAndrii Doroshenko (Xrayez)2020-08-021-0/+135
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* Hide implementation details of doctest macrosAndrii Doroshenko (Xrayez)2020-07-301-3/+19
| | | | | | | | | | | | | | | | | | | `test_macros.h` is created to provide various macros acting as aliases for doctest macros to work better with Godot internals and conventions. This also makes it accessible for those who'd like to start writing tests in Godot, as most vital information can be put together and documented directly in `test_macros.h` header. Developers are encouraged to include the new `tests/test_macros.h` for writing new tests over `thirdparty/doctest/doctest.h`. Added `TEST_CASE_PENDING("name")` as an alias for `TEST_CASE("name", doctest::skip())` which could be used to mark failing tests for issues yet to be fixed, so as to not affect CI testing results. Added `ERR_PRINT_OFF` and `ERR_PRINT_ON` to control error printing for testing various **expected** failure paths within Godot without polluting the test summary with error messages.
* Move `tests` to the top-level directoryAndrii Doroshenko (Xrayez)2020-07-261-0/+42